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miklo

Limited Member
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HW | SW Information

  • OS
    Win
  • GPU
    x86

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  1. Hi, as I say before model has a separate parts. On this separate part u see edges in render (shading issue), then u need to merge it. At first reset bind pose, because u need default model pose, click on Weight Tag> Reset Bind Pose. Next is merge vertices (points) from menu Mesh > Commands > Optimize (check Point only and value = 0 is OK).
  2. Sure, here are a few ways. U can select head polygons, make a selection tag and apply other material at this selection. It's depend on what u want.
  3. Hi, look at your email and check if's all ok. About textures, sure send me preview, because textures are too simple and with crazy names. 😉
  4. Hi, ok I tweak source FBX and now animations in Takes look right. Btw triangulate geometry and mesh island don't look like good idea.😉 Send me a email or so for a file. Cheers miklo
  5. Hi, because this character is animated u need reset pose. Select Weight Tag at geometry object "Body" and at Attribute manager click at Tag> Reset Bind Pose.
  6. miklo

    Happy New Year!

    Happy New Year from Prague in Europe !
  7. I really need Hair advanced course asap !

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