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BoganTW

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Everything posted by BoganTW

  1. Dave announced yesterday a select few could soon be given access to the new beta of 'Touchstone', which I guess is a placeholder name. No idea what it is, but it'd be funny if the long delayed Bodypaint rewrite turns out to be a brand new app, but it's only included in Maxon One, not C4D. Because the app he's teasing will probably be something new that they add to Maxon One.
  2. FFS, read what I said. I said that I didn't see the need for Maxon to focus on developing one themselves, and it's not high on the list of stuff Maxon needs to tidy up in C4D, as there are so many areas of C4D that have been left in the cupboard for years. We all know what they are. So I don't think Maxon needs to develop their own real-time renderer like Unreal has. There's a perfectly good real-time renderer available to everyone which I gather is getting a lot of traction and use in the film industry. It's called Unreal Engine and Maxon have a whole page up mentioning how they're continuing to improve C4D's integration with it. https://www.maxon.net/en/cinema-4d/features/unreal-integration I think I'd rather Maxon keep developing C4D, and also keep improving their integration with Unreal Engine, rather than spending their development resources trying to create a separate real-time renderer that competes with Unreal Engine. If I get really keen on real time rendering I'll probably (a) make sure I have a rig that can handle Unreal Engine, and then (b) spend time learning Unreal Engine, plus whatever integration methods work best with C4D (after I resub) rather than waiting around hoping that Maxon will develop their own real-time renderer designed to compete with whatever the Unreal Engine development budget has come up with. Unreal Engine is great and it will keep getting greater in 2025, 2026 and 2027. Meanwhile C4D's character rigging could use improvement, C4D can't do fluids yet, and C4D's Bodypaint is older than some of the women I see in Melbourne pushing around kids in baby strollers. So I think Maxon should probably sort a few of those issues out first before they try to develop a brand new real-time renderer designed to compete with Unreal Engine's place in the film production market.
  3. Yeah. No offence but Tbh a real-time renderer is the last thing I'm personally thinking of when I consider the fat list of stuff Maxon need to fix, tidy up, add or redo with C4D to sort out the years of inattention certain areas of the program have suffered from. But they're clearly on the way finally.
  4. It feels like there is still a long list of stuff C4D really needs to add and sort out but with this release I feel now that the development train is strong on track to get there. Particles must have taken a long time to develop, design, test and everything. Now that it's here they can furthe develop it and also turn their eye to the other areas that require improvement.
  5. This is an awesome release and I'll be re-subbing after the September release comes out.
  6. Dave's trolling powers have also levelled up. https://x.com/dmcgavra/status/1778434672134914467?s=61
  7. Really cool release, with lots of goof stuff! EDIT - Holy S***, this release is even chunkier than usual. Hats off to the devs, they've done a great job with this one. RocketLasso is doing a live stream with some Maxon folk (probably Rick?) later today.
  8. Maxon have an ask the trainer special in two days time. So we'll see everything between now and then.
  9. From the Creative Bloq twitter (X) page, where they had linked the above story just before it was taken down.
  10. Maxon probably said, hey guys, can you wait a bit for us to announce it, before you announce that we've announced it?
  11. You're not wrong at all, but over the past decade or so(!) there may have been an air of 'why bother beefing this bit up more, it's all on the old core and we'll only have to re-do it again in six or seven years anyway." Now that the new core is finally (?) here, that excuse can go in the bin and they can spend more time mucking around polishing stuff. At its most dramatic, this analogy may explain why Bodypaint was left sitting on a park bench, gathering dust and slowly earning its own entry in Ripley's Believe It or Not.
  12. There's another release due in September(ish) which is just five months away, so they'll need some other new cool features to keep everyone excited. Will be nice if they can continue to beef up the particle stuff for sure.
  13. Maybe. Casey Hupke will also be demonstrating some particle stuff in C4D at NAB.
  14. Probably during the NAB show just announced so I guess two weeks to go.
  15. Just found an uncropped image of dear Lena Forsén. Phwoarr. I'm moving to Sweden. The NAB show in a fortnight must be where Maxon dump particles on us. Even the graphic is a bit sparkly. I'm thinking of champagne bubbles, though given all the pent up excitement I wouldn't rule out something else either. Back to researching more pics of Lena, her pink feather boa is quite nice.
  16. I tried the first and last videos. The brief music is way too loud compared to the narration.
  17. Those sort of jokes would just be depressing or annoying, especially the one going, 'here's a really great release... ha, fooled you!'. The list of people who would laugh at that one isn't a long one. But I expect Maxon to announce Noseman has started a new donut company or that they're changing the name of C4D to 'Barry Fitzgerald Redwolf, Private Investigator', because marketing told them it would be a good idea.
  18. Don't get Maxon started. It only gives McGavran and the devs the chance to mess with our heads, the same way a fisherman will playfully poke a Canadian snow crab with a stick before hoisting it into a sack and taking it home to the wife to make a slow-cooker bisque with croutons, pepper, tomato and shrimp.
  19. Someone get the Maxon guys drunk immediately, if one of them is spilling the beans, it shouldn't be hard to get the others to crack. Something new is coming and it's got particles in it somewhere! Hang on, I think we figured this out a couple of pages ago.
  20. You might see this, everyone else is generally seeing what looks like a new particle system on the way. They've said a few times that all sim stuff is now unified, so you can bounce soft bodies off a rigid body dynamics sim while warming it up with Pyro and throwing some string or noodle simulation at it. Shortly you'll hopefully be able to spray it with particles while it does so. I'm really hoping that by the end of next year the whole sim will be able to be washed away with a flood of water, because that's another one for the big list of stuff Maxon seem to be finally tackling.
  21. Awesome. Paul is a really cool guy and has been the friendly face of C4D for such a long time. I'm sorry he is leaving Maxon but really hope he lands in a spot he is enthusiastic about.
  22. Someone's had fun designing the new icons, check the cool little apple logo in the Object manager.
  23. Dave's retweet five days earlier, the statue melting, also looked like particles, maybe. But this is all cool and I'm glad new tech is finally coming into C4D after a length of time I never want to think about again.
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