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grain

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Everything posted by grain

  1. Igor, this is the first time I've logged into this site in about 3 years. I have just seen this houdini thread, skipping from page 1 where you modelled a procedural table, to page 16 where you made a great cart full of stuff, to now where you're modelling realistic old rifles and moving onto greener pastures. Congratulations on the new channel, it's exciting to see. Nice work!
  2. Ha first thing that pops up is that it's only Win 10 compatible.. should have checked the fine print before upgrading the MSA.
  3. Hi everyone, we are looking for up to date reels and contact details for any London based C4D freelancers, for work in the next month. Experience using Octane render a plus. Please give us a shout at info@lightfield.studio. Cheers
  4. If you're just starting out, and not confident in your own modelling skills, then charging top dollar straight away is not a good plan. That estimate I gave you would be on the very low end of what a modeller could charge, but keeping in mind people in different markets can charge different amounts. For example, in the states, day rates are way higher than the UK and Europe. However, living costs are higher with expensive healthcare etc so it's justified. In your case, charge what you feel comfortable with, but most importantly be clear about what you can and can't do from the start with your client. So long as you manage the expectations, and don't give them any unwanted surprises (it takes you 5 days when you thought it'd be 2 days, etc) then you should be OK. I agree with Vozz above, it's important to charge your worth and not undercharge, but first you must get professional skills up to speed. Once you know how good you are, and can demonstrate that to new clients, then you can bump up your rates and live the dream (assuming your dream is being a 3d freelance modeller guy). Good luck with it, sounds like you'll have fun and learn a lot.
  5. Charge by the hour that way if they make a lot of changes you get paid for them. Agree on the rate up front (say, 30 euros an hour? figure out what you want per day and divide it by 8), and every time she sends you a new sketch or some feedback let her know how long you have a) spent on it and b) think these new changes will take. As far as working in black goes, make sure that's OK with her as well as some businesses will need to account for where they spend cash, so it doesn't look like they're spending hundreds of euros on < N O T H I N G > which looks super dodgy.
  6. Fabric engine is much more like ICE from XSI (now bifrost in maya) or a programming language than just a material system.
  7. Looking more into the fields stuff, and .. wow it's pretty great. I highly recommend the aixsponza intro videos by Manuel, that guy is a boffin and his entagma Houdini tutorials are amazing. https://www.aixsponza.com/projects/chroma
  8. I do a lot of mograph stuff so the fields effects are interesting. Multi instance seems great, hope it is easy to inegrate into 3rd party renderers. The VDB stuff looks nice. Xparticles has had this for awhile (and houdini forever)so I'll be interested to see how the native C4D implementation compares. Seems weird to rely on it for actual modelling though, as poly meshes generated via VDB are always pretty gross even if they are all quads. Not sure but I think meshfusion in Modo is more advanced than this as it still keeps hard edges and flow (Kiwi, is that right? ha). Node based materials + Prorender I will barely use since I'm using Redshift and Octane these days, but nice to know they're there. I can see some people finding node-based materials a bit of a challenge to get used to. Bodypaint MIA, but motion tracker has been updated. Go figure. I'll still upgrade. I love C4D.
  9. Yes there's different modes, and you can also create layered scans where you just move the camera and repeat the process. It's also got the ability to output the scanned points as particles, mograph clones.. lots of creative options.
  10. LAZpoint - it's amazing, and renders blindingly fast. I recently worked on a job where it was used extensively.. http://lightfield.studio/clapat_sqr_portfolio/adnoc-panorama-launch-film/
  11. grain

    Navie Effex Gone?

    Wow that's both really sad but amazing he's made it public. I hope he's OK. I was a registered effex user up until v2.5, it's got some quirks but is very powerful in certain ways. Definitely recommend anyone who doesn't have Xparticles or Houdini giving it a try - the mesher in particular is great.
  12. If you were a cynic you might think they'd want to kill it, Softimage style..
  13. Nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
  14. Nope don't do it! The new xparticles features are fantastic, in particular VDBs for meshing and flow fields for super custom particle animation. If you really want even more powerful fluid options I'd recommend buying houdini Indie, and learning that. All this is just my humble opinion, of course.
  15. grain

    Leaving C4D-Land.

    I've used houdini a bit, definitely not an expert, but I would say it's the perfect companion to C4D rather than a replacement for it. The two co-exist beautifully. Houdini engine makes it even easier to get them working together, but I often just use Alembic to go from one to the other. IMO nothing beats Cinema for speed when doing look dev, motion graphics, concept and design work. Houdini allows you to make procedural .. anything, basically. But sometimes you don't need that level of control, you just need to put some simple objects in, nice textures, and smash out something quickly. Side note, they've been mentioned before - Entagma. I just want to highlight their most recent houdini tutorial, it's fantastic. So many quick things they do that show how houdini's procedural nature give you a lot of creative options. http://www.entagma.com/procedural-modeling-quilling/#more-1070 The way I would use this would be to build the setup in houdini, and then use houdini engine / alembic to export it to Cinema to do camera moves, texture, light, animation. You could do it all in houdini but for me Cinema is just way easier and more responsive for that stuff.
  16. Thanks Kbar for the Katana walkthrough, that's really interesting stuff.
  17. Haha yeah I thought that as well, I thought Photoscan was expensive (there's a pro version which is 2 or 3 grand) but that Reality Capture is pretty crazy. I think they get away with it as they have quite a few clients in engineering / science / real estate who use it more for surveying type applications. Some of the advanced things you can do with the software are pretty crazy, like importing geo-spatial information and matching it up to real world scans. But yeah, I almost fell asleep just typing that which is why I make graphics!
  18. Hey Nerv, I've done a little bit of this so can offer some info. I have used Photoscan and 123d Catch (discontinued now I think) on a couple of jobs, and both were great. Photoscan is super powerful and allows you to create very detailed meshes (which have awful topology), 123d catch seemed to have a better solving algorithm but was much more basic in terms of what you could get it to do. The key I found was making sure you took an absolute heap of photos, of high resolution, from all angles. For best results you need to use a DSLR or similar to give Photoscan a lot of pixels to triangulate. It works very well on static objects, people not so much unless they stay totally still or you have one of those multi-camera arrays that you see in VFX making ofs all the time. I haven't done much photogrammetry recently but was looking into it again for a job and found that there's a new software option called Reality Capture which seems to be the bollocks. Haven't played with it, and it looks expensive, but check out: http://www.pi3dscan.com/index.php/instructions/item/agisoft-vs-capturingreality and https://www.capturingreality.com/
  19. Nice, lovely design. Like the stop motion feel as well.
  20. That's awesome work. New scar looks great. His goatee is the thing that sticks out to me, it's a bit uniform and dense, kind of stuck on. The actual modelling and likeness is bang on I reckon. And the skin texture! Strewth. Very inspiring. Edit - whoops, I saw the pic above and didn't realise @VECTOR was photoshopping it left and right. Anyway, I agree with the new scar!
  21. And c'mon I've been using cinema for a bit longer than that ant NOT ONCE have I made a dragon in a skirt. Keep at it!
  22. @Cutman Even if you stick with GPU rendering, the huge amount of PCIe lanes and motherboards designed to be loaded up with fast GPUs, M2 drives, fast ram.. it makes the AMD platform very attractive (and cost effective) for both CPU and GPU rendering systems. Only thing I'm a bit shocked by is the cost of the motherboards, but to be fair the one I was looking at ( https://www.overclockers.co.uk/asus-x399-rog-zenith-extreme-amd-x399-socket-tr4-e-atx-motherboard-mb-6a6-as.html ) does basically everything except cook you breakfast. I'm going to hold off just for a little while, see how the systems go in the wild for a couple months, see how Epyc looks.. and then probably get drunk and buy something on the company card. STRATEGY!
  23. Ah thanks for finding that. Man, mac owners can't catch a break! Hopefully the new Vega cards are amazing and work well with mac. @Cutman yes I was watching one of the features videos and had a small laugh at the "highlighting new features" feature being a top feature. BUT then I thought, that might actually be pretty useful.. not a complete waste of time. Obviously not the thing I'd lead with when marketing the software, but I'm glad it's there. Still, there's enough in there to have perked my interest and I've re-upped my MSA. Bring on september!
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