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Chillkroete

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    M
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  1. Hi, how is it possible to get an invoice for you subscription payment?
  2. I´m wondering why my hdri looks way brighter in the renderviewer of redshift then in fustion studio. Do I miss something?
  3. Just figured out how it works. The uv textures just have to be moved by 1 measurement (to udim 1002) and so on...
  4. Is it possible to export UDIM´s from C4D (to substance painter)? Am I missing an option or maybe a plugin? Redshift can import UDIM but I don´t see any option to export them. (UDIM and UVTILE (maxon.net) Kind regards Martin
  5. @bezo thanks for taking the time! thats the way i´m already going, works great
  6. Hi guys, I´m trying to use my honeycomb geo exported from houdini in a mograph effector. I want the mograph effector to take only my whole ngons into consideration, when using polyfx. In the moment every hidden edge/polygon is affected. Kind regards martin
  7. attaching the splines first poiint to the balloon (null) and the last point to another null, which is stacked into the balloon.
  8. Hi, i´m trying to simulate a rope at a falling object (baked, see c4d file). Sadly my xpresso setup (which I found online), is not working. Any Ideas? Kind regards martin BalloonRope_test.c4d
  9. thanks for the tip hyyde but this approach doesnt work for me very well, already tried it. also putting an object (with semitransparent material) between light and product doesnt work really good. the gradient ist always really harsh
  10. I´m wondering how i get so smooth and large gradient reflection as shown in the screenshot attached. The diffusor create a real large gradient at the cylindric object. Any idea how to archive this effect in 3D? Trying to rebuild this setup doesnt work for me, maybe HDRI LigtStudio is the right way to go here? Kind regards
  11. Thanks a lot @MODODO first time i get in touch with these node selections (and nodes in general)
  12. I am not quite sure what you do with the second matrix object and where you get the selections from?!
  13. I dont get your setup right can you share you file @MODODO?
  14. with this method you would rely on one piece of geoemetry dont you`? which means that you can only get variation in scale and rotation with the random effector on you clones your approach looks really promising @MODODO, thanks!
  15. Thanks for your answer. well actually i wanted to creat this cell look in cinema. now I did it in houdini. how would you approach it in c4d?
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