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mlewy

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  • First Name
    Michael
  • Last Name
    lewy
  • Location
    boston, ma

HW | SW Information

  • OS
    catilina
  • CPU
    2.7 GHz Quad-Core Intel Core i7
  • GPU
    Intel Iris Plus Graphics 655 1536 MB

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  1. this is great, sorry for the typo. How do you make an object so its double sided with normals going both ways.
  2. I want to create a simple box with tubes, for AR. It needs to be double sided so that when you look into it the sides dont dissapear. I include an image of what I want to model. Is book the best way to do this. How do I get rid of the surface where the tube meets the side of the box so you can see inside. also any times on how to make it have normals on both sides.
  3. Is there anyway to get rid of the line when you add a texture to a cylinder. I am trying to add a movie to a cylinder to create a portal effect.
  4. when I load a cube there is a noticeable delay. I also cant model anything with the volume mesher. i never had problems before with the same version.
  5. I think i have been using r23 for awhile but I just noticed that its super slow. is there anything I can do?
  6. R23 , just started to run really slow on my mac, I am not sure if something has changed, below are my specs, can anyone tell me if there is something I can do to help or look for. MacBook Pro (13-inch, 2018, Four Thunderbolt 3 Ports) 2.7 GHz Quad-Core Intel Core i7 16 GB 2133 MHz LPDDR3 Intel Iris Plus Graphics 655 1536 MB catilina
  7. I dont need to entire interior just a seat and a window.
  8. I am trying to figure out how to model a airplane interior, I know its a tall order. I think if you tell me how to start with the shape of the walls and how to make the windows, that would be a start.
  9. I am trying to change the a gradient properties and its its greyed out. does anyone know why.
  10. CBR what did you use for the boole object to subtract , that is what I am looking for. Bezo - also what is a soft cut w alpha?
  11. I wast sure of what section to ask this in , but I was wondering how I can create a landscape object that is not square on the outside. I want it to look more natural and uneven.
  12. Does anyone have any advice on going from c4d to unity and having similar materials - I have tried to bake them but it still doesn't look right.
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