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EAlexander

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Posts posted by EAlexander

  1. Hi!  Been a while since I've posted here.  I did a big upgrade to my system, so I'm finally doing a deeper dive into Unreal and my mind is blown.  Endless creativity once you get your head wrapped around the philosophies.  Building in real time and rendering 1200 frames in 3 minutes is, well, unreal.   Doing lots of short animations to learn the tools and create a consistent workflow.  I've also never edited anything before, so cutting, editing and audio are all new areas for me to learn as well.  I haven't had this much fun with 3d in years. 

     

     

  2. Are the objects colored because they have a basic C4D material on them in that color or are they colored because the DISPLAY COLOR in the BASIC tab of each object is set to Custom or Layer?

     

    If display colors are set then take a look at this:

     

    If basic materials are already there, make your octane materials and holding ALT, drag your new material on top of the old material in the Material manager and it will replace the material globally.

  3. Here's what I do:

     

    Make the disc under your geometry.  

    Add a Cinema Sky - not a Corona sky, a Cinema sky.

    Add the shadow catcher material to the Disc

    In the Shadow catcher material, change the MODE from Backplate to Environment

    Drag and Drop the Cinema Sky into the Environment Field in the Shadow catcher material

    Make a Physical material in Corona and apply this to the sky - this drives the color of your background

    Add a Corona sky and set it HDRI and add your hdri image to that.

    Uncheck VISIBLE DIRECTLY in the corona sky (I also hide it from viewport to make things clearer.

     

    I actually have a tutorial on this HERE

    KV_shadowcatcher.png

  4. You'll never get it to pure white in render, when I need that, I just add it in photoshop by adding a vignette, but going white instead of black, so the image gets pure white around the edges in a subtle fade. 

     

    Not in front of a computer, so guessing on the bottle issue: can you add a Corona compositing tag to the Shadow catcher geometry and hide it from Refraction? Can't remember if that's an option in that tag. 

     

    Or, render with the shadow catcher geo turned off, then render with it in and composite them together in photoshop. 

     

    e. 

  5. Yes - I know them well.  Most of my figure collection is from them - I think they have the best scans.  I've tried render people and a few others, but I like these the best.  I haven't used Anima as I can do most of what I want with Cloners, but I do like having systems and user data control for some of these repetitive tasks.

  6. Hmmm - what makes this look is the thousands of stacked layers of thin film in the roll - I assume your model is not built this way.  I would probably start with the Corona frosted glass preset and play with the settings to get the "frost" level correct.  You could try adding a Clearcoat layer to get that outer sheen.  Afraid I'm away from my machine so can't play with this.  Hope that helps some.

  7. Nowhere is fully safe from fire, that was not the point. Having 100 backups of anything in one room is only as safe as that physical room is. It doesn't have to be cloud storage: having a hard drive at your parents house or a safe deposit box works too, but harder to update. 

  8. Redundant raid storage isn't bulletproof if all your files are in one physical location I. E. Fire. Theft, pipe brakes over your desk, etc.  You need an off site backup as well to be truly safe. I have a sys raid box for old project storage, but it's backed up with Backblaze as well. Sorry, off topic, but wanted to point that out. 

  9. Wow - haven't posted here in forever!  Can't believe it's been 8 months.  What a crazy spring it's been.  Hope everyone is well. 

     

    Here is my entry into the Pixel Lab Jaguar material contest.  I managed to squeeze this in between other jobs last March.  Corona for Cinema.

    PL_Jag_03_31_EAlexander_Shot00_v01.jpg

    PL_Jag_03_31_EAlexander_Shot01_v01.jpg

    PL_Jag_03_31_EAlexander_Shot03_v01.jpg

  10. Have you tried checking the Normal direction? Select all the polygons while in Polygon mode and they should all be yellow. Any blue ones are reversed: right click on them and choose Reverse Normal or you can try Align Normals. Not sure if that's the problem, but that's the first thing I'd look at. 

  11. Huh?  See attached.  I'm shooting particles down a spline via spline wrap.  There is a tracer object on the emitter and then that all goes into a Sweep with an N side to draw the cables.  In this example, I'm rotating and scaling the splines down to a twisty point.  All good and working as expected.

     

    Here's what I can't figure out:  I want to randomize the scale of the Nside so I get slightly different sized cable diameters.  Any ideas?

     

    (PS - Don't have X particles - trying to keep this native).

    particle_sweep.png

  12. 3 minutes ago, Digital Dave said:

    Is it worth buying Nitro Solo if I'm already using C4D's built in Soloing tools?

    It's free 🙂  And I think it works better then the built in solution.  Looks like he actually calls it Magic Solo.  This might be personal preference, but I like it better since it is really simple - select your object/objects and hit the plug in.  You get your objects and associated materials solo'd until you hit the button again.  Simple.

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