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DasFrodo

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  1. DasFrodo's post in where to find simulation tags? was marked as the answer   
    Visualize does not have Dynamics. That's Studio only, or anything above R21 since the got rid of the editions.
  2. DasFrodo's post in C4D R21 doesn't start anymore: Script Error in Licensing Tool was marked as the answer   
    So this has been solved. What I had to do was go to my.maxon.net, login and unassign the license by hand (which was apparently still active). Why doing that directly on the other PC did not work and why I got a JS error is anyones guess but hey, at least it's running again.
  3. DasFrodo's post in Redshift displacement projection was marked as the answer   
    Yup, what I expected.
     
    Following problem:
     
    The Displacer uses a C4D Noise as displacement. C4D shaders are 3D, meaning they have a "Volume". The displacer can interpret that. The Displacement uses a C4D Shader node inside Redshift. Redshift can't interpret C4D Shaders as a "Volume" which means it's being projected on the sphere via UVs You can very clearly see the difference if you visualize the two things as Diffuse:
     

     
    If you want "volumetric" noises in Redshift you either have to use the "Noise" node, which is pretty limited compared to the default C4D noises, or you use the "MAXON Noise" node which has been implemented in Redshift for a while. They are pretty much the same as the C4D noises, but compatible with Redshift. They do look slightly different though as the C4D noises are calculated on the CPU and the Redshift MAXON Noises are calculated on the GPU.
  4. DasFrodo's post in Stick cloned instances to surface was marked as the answer   
    Like this, see attached file:
     
    Without Random Field

     
    With Random Field

     
     
     
     
    RandomMasking.c4d
  5. DasFrodo's post in Spotted Hair with VRay was marked as the answer   
    Without having V-Ray myself, maybe it just doesn't do well with the C4D Noise? As far as I can remember, V-Ray comes with it's own noise shaders. Maybe try those.
  6. DasFrodo's post in The shape of my camera is not shown in the viewport. was marked as the answer   
    That is not attached, but it works. In the future, please use the forum attachement function so that others can download these files as well if they need it as reference.
     
    As for your problem:
    You shouldn't scale your camera object to zero on all axes and expect it to be visible 😉
     

     
     
  7. DasFrodo's post in Clone along Spline not working was marked as the answer   
    You have about a quadrillion points in your spline. I don't know why exactly it doesn't work with that many points, but it's related to this. You need like five points for that spline to look the same.
     

     
    And with that, it works.
  8. DasFrodo's post in Can anyone offer Max to C4D conversion? was marked as the answer   
    Send it over 🙂
  9. DasFrodo's post in C4D viewport vs Redshift renderview was marked as the answer   
    Third party render material previews, especially in the viewport, are always a bit iffy. At least in those that I've worked with (V-Ray, Octane, Redshift).
    The material icon in the material manager thing is something that annoys me as well, and I hope they can fix it at some point (if that is even possible with their codebase).
     
    I do not have this issue with the Quick Shading being black, at all. No clue where this is coming from.
     
    As for the blown out light: there is a setting on every light in Redshift that you can adjust. It never bothered me, so I don't know what the "correct" value is, but this might help.
     
     

  10. DasFrodo's post in Octane Render Ambient Occlusion Pass was marked as the answer   
    I just did. You can't "just" render the AO.
     
    AO is just a part of the final image, so you have to render the image to get the AO pass. What you can do is replace all materials in the scene with a diffuse material and get rid of all the lights and all the other unecessary stuff. That way you minimize rendertime but still get the AO.
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