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atimatik

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  1. is there a way to achive this with xparticles. when the distance is exceeded that the trails wont just shut off, but fade out like you can do with Plexus.
  2. Are my default setting somehow incorrect? Also can you elaborate on the connectors a bit more?
  3. I have ensured no contact is made with the sphere and the rails. It should simply fall down to the bottom of the rail and stop. However it stops in place and jitters a bit. I have reduced the Size Increment to allow the sphere to fall, but once it hits the bottom part of the rail, it slips out. Can anyone guide me or throw me some tips on how to make this function properly? Thanks! Ball Static Dynamics.c4d
  4. Thats kinda what I was figuring. I might try the "The Pixel Lab" work around. If that doesnt work, then as you have stated, remodeling is needed. Thanks for your help
  5. I recently found some protips (below video) on how to work with soft body dynamics, but was curious if there is some advice on how to avoid my swirl object from exploding out. Instead I want it to bound a bit when it hits the ground. It only wants to explode outward and not keep its form. bupcakemishap.mp4
  6. My concerns are that a stitch will increase render times immensely. I was hoping to make a material stitch instead. Thoughts? Because absolutely I could use the spline to create a stitch, however, the above concern of render times.
  7. How would you go about creating a material stitch that would map on the outer edge of my objects. I am designing a mask and need to have the stitch follow the outer edge. The stitch is slightly set inward from the edge. At this time the model is an extruded spline and not editable at this time. Is that something that needs to be UV Mapped?
  8. I have the nulls parented to the bend deformers, and have the splint (dynamics) not parented and it just doesnt work, even though my hair constraint tag is pointing to the nulls that are parented to the bends. No idea
  9. I cant find a way to not have the bend deformer effect the spline. I'd probably have to do some expresso.
  10. I think I'll use this method but without the dynamics, the constraints are all I really need. I am trying to figure out how to keep the spline from pinching as the two points get closer together. bend test 01.c4d
  11. I am creating a mask that can fold and unfold and currently I'm using the bend deformers to accomplish this. The mask has straps on the sides that need to be attached and was hopeful for some solutions to do this. I'm unfamiliar on how to accomplish this. I am planning on using a spline and somehow parenting the spline point to the mask edge that will be moving. Thanks for any advice
  12. Yes I've had issues with Rebus as well as Ranch
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