Yes that is part of a set of scenes i plan to do. What i am trying to do is master all the tricks of fast..FAST renders. Billboards, pre rendered sequences, baked textures and lighting, proj mapping etc. Then I want to really make use of Fusion, something I have been gagging to get really into. I have a subconscious critic who is always saying "That is cheating" for example in TFD i spend hours, days trying to get an explosion to run using real world physics fuel burn etc when I could sculpt my explosions, the end image is what counts not how I got there.
It is all just smoke and mirrors and I want to leverage the concepts of game playing with photorealistic rendering so that a Hollywood level 10 sec clip can be created and rendered out on a home PC within the lifetime of the artist. However I want to stick with one rule..no stock footage. I am thinking along the lines of a battle of Stalingrad or Berlin style street scene.
I would do love to get more into Redshift but I find AR far easier to shade and render TFD with. I may take the approach of rendering scenes with RS and comping over any AR layers. Though for my purposes URender could well do the trick.
I am thinking about very dusty/smokey hazy low light street scenes and though GI stability is crucial most will not need crazy detail in the renders, post and scene action will cover any minute imperfections.
I am using Kitbash models and they should be fun to work with for building collapses however I can see such scene elements taking a long..LONG time to set up.