got same problem here.
so i did a xpresso setup to morph splines, and i was succesful in morphing popints position, but i cannot morph correctly bezier handles
i really cant make this simple scene work, the spline is alway lagging behind.
can someone take a look at these scene to help me fix it?
thanks!!!
priority problem.c4d
i think the problem are the parametric objects.
you cant bake with fbx extrude or sweep objects, i think you should use simple geometry if you want to export an animation
i have always wanted the clones move in a tangential way (like the xparticles tangential function)
but i have never found a reliable way to do it.
There are some workaround like you can see in this video:
or in the file i attached.
is there an easier and way to do it with xpresso?
thanks!
tangential clones.c4d
i tried to tweak every setting in the priority tab and nothing changed.
i am starting to think that constraint Clamp just does not work precisely. if you use it you will always have to deal with a little bit errors.
so for now i am converting my rig to work with ray collisions in xpresso....a real pain!
hello!
i am building a car rig and i used some Clamp constraint to attach the wheels to a polygon object.
when i started to animate i realised that the Clamp constraint is always lagging behind. it never gives reliable results.
i did a very semplified file to show the two different results xpresso(ray Collision) vs constraintClamp.
i really like the tag system is much more user friendly. can i do something to fix the lag on the constraint?
thanks!!!
xpressoVSconstraint.c4d