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turtles

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  • First Name
    matteo
  • Last Name
    forghieri

HW | SW Information

  • OS
    windows 10
  • GPU
    ryzen 3600x / 2080ti

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  1. got same problem here. so i did a xpresso setup to morph splines, and i was succesful in morphing popints position, but i cannot morph correctly bezier handles
  2. i really cant make this simple scene work, the spline is alway lagging behind. can someone take a look at these scene to help me fix it? thanks!!! priority problem.c4d
  3. i think the problem are the parametric objects. you cant bake with fbx extrude or sweep objects, i think you should use simple geometry if you want to export an animation
  4. i have always wanted the clones move in a tangential way (like the xparticles tangential function) but i have never found a reliable way to do it. There are some workaround like you can see in this video: or in the file i attached. is there an easier and way to do it with xpresso? thanks! tangential clones.c4d
  5. wanted to share my last car rig! looking forward for suggestion to improve it!
  6. i tried to tweak every setting in the priority tab and nothing changed. i am starting to think that constraint Clamp just does not work precisely. if you use it you will always have to deal with a little bit errors. so for now i am converting my rig to work with ray collisions in xpresso....a real pain!
  7. hello! i am building a car rig and i used some Clamp constraint to attach the wheels to a polygon object. when i started to animate i realised that the Clamp constraint is always lagging behind. it never gives reliable results. i did a very semplified file to show the two different results xpresso(ray Collision) vs constraintClamp. i really like the tag system is much more user friendly. can i do something to fix the lag on the constraint? thanks!!! xpressoVSconstraint.c4d
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