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derflow

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  1. Thank you! The same principle applied to a couple other setups I've tried. The issue gets fixed in all of them if you force the Build(Fill) Array node to recalculate by inputting a 0 value into it's Length port. The 0 value does have to be a calculated value on each iteration (thus FlyingDango is using any incoming value and clamps it to 0) I still think this is a bug though.
  2. Hi there, is there a way to recreate the Bitmap Node that exists in XPresso? If there was a way of converting the ColorAlpha64 that comes out of the Image Node into a usable array we could use Width/Height to calculate the RGBA values on a given pixel. Any hints?
  3. If you add inputs with the UI Buttons it creates carried variables, or am I missing something?
  4. Hi, thanks for your reply. Please see attached file. If you connect the Memory Node it works as expected. Cheers! 041_Nodes_DynamicSubdivisions.c4d
  5. Hi there! I have a problem with the Loop Carried Value node. In the attached screenshots you see what I'm trying to do: Change the random polygon selection on every iteration and build extrusions on top of each other. However the extrusions only happen on the initial set of polygons, never on an already extruded polygon. To Debug I'm printing the "3D Points" Array Count inside the loop to check if the numbers increase with every iteration (as I'd expect) but they stay the same, hence the random selection can't add Index numbers higher than from the original geo. Am I missing something here? If I put the exact same system into a Memory Node instead and play the scene it works as expected (I've attached a screenshot of that as well), so to me it looks like a bug in the LCV node?
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