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Mash

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Mash last won the day on February 7

Mash had the most liked content!

About Mash

  • Birthday 09/21/1981

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HW | SW Information

  • DCC
    C4D
  • Renderer
    Octane
  • OS
    Windows 11
  • CPU
    Ryzen 5950x
  • GPU
    GeForce 4090

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  1. Remember, 3d models are just a collection of flat polys. It looks like the flat polys of the label dont have their divisions lined up with those on the bottle; so theyre ducking in and out of the bottle geometry over and over, making the stripes. ie its doing this In short, rotate the plastic bottle 2, 3, 4, maybe 5 degrees, but leave the label where it is. This will likely cause the plastic bottle mesh to fall back below the label. so you end up with this:
  2. PSU: Youve specced an SFX sized one, thats smaller than a normal ATX size and will been needlessly more expensive, go for a cheaper atx size. ram: it will work, but may I offer an alternative. Ryzen systems love ram speed, it can give 10, 20, 30% more performance. The problem with your 4x32gb 128gb kit is that ryzen cant run 4 slots of double sided ram at full speed, so even if youre buying a 5600mhz kit, the motherboard will run it at 3200mhz. The ideal sweet spot for modern ryzen systems is 6000mhz, thats the fastest 1:1 sync speed you can do with the cpu. What I would suggest is sacrificing a bit of ram capacity and instead go with 2x 48gb sticks for 96gb total. Dont bother with the 2070 gpu, it will be a waste of time, sell it and cash in its value. SLI is dead, ignore it, no consumer gpus are made with the connectors anymore. Multiple gpus can be used, just plug them in, no SLI is needed. However, keep in mind the space and power requirements. Most 4090 cards are 3-4 slots. Does your case choice provide the 8+ slots of vertical space needed? We run dual 4090 cards as render nodes in older corsair 680x cases because theyre one of the few cases with the vertical space needed. 1 large ssd is fine, I would just pair it with a cheap 10+TB hdd for storing archived projects and running system backups in the background. For the case, personally I would go with a simple front to back airflow case. Sheets of glass are not friendly to system temps, nor are 90 degree corners. Im a fan of the corsair 4000d airflow. cheap, looks decent, very nice performance (disclaimer, i work for them) Noctua D15 is a great cooler and will cope with the 7950x perfectly fine. Little point overclocking the cpu as its already running up against power limits by default. AIOS are fine if you want to pick them, but go 280mm or 360mm, Ignore 240mm and lower.
  3. Mash

    FBX vs OBJ

    .max for a modern 3ds max file. .3ds is ancient. Its limited to 16,000 polys per model, 8 character long file names etc
  4. Mash

    FBX vs OBJ

    obj is as old as the hills, its likely stored as completely uncompressed data, the plain old tiff of 3d formats if you like. fbx is a far newer format and is still developed I believe, so yes, it likely includes lossless copression. Speaking of formats. I had another company asking for us to deliver some files as 3ds files last month for them to use in some AR environment. Its so old, every object name gets truncated down to 8 characters. They were adamant that it had to be a .3ds file.
  5. I import cad data most days for my job, here's my 2 pence. Forget about materials. CAD software can assign a colour, maybe apply a basic 2D image, but it doesnt tend to go much beyond that. The materials youll get through into c4d are pretty much going to be a slab of colour; in short you're going to have to remake and apply materials no matter how well your cad data comes in. What you want from your client is either photos of the product and you do it by eye, a physical sample and you do it by eye, or some sort of CMF document, Colours, Materials, Finishes. It will list stuff like "Black PET plastic, MT10020 textured finish, semi gloss" for each and every part. You can then go through and apply materials as needed. This document will be what they send the factory so they know how to make the product. File formats, step is the best youll get. it bundles everything into one file and sometimes gives you base colours. It also means you can select the polygon count yourself. Explore the import settings!, dont just take the defaults and expect nirvana. You can import materials from cad materials, from cad groups, from cad layers, it depends how the cad guy made the project in the first place. You can also define polygon density; some advice there, set angle to somewhere between 30 and 5 degrees, then play with sag, this controls how polys are added across larger curved areas and not just the corners. 20 degrees angle with 0.02 sag can give a good high quality finish without going mad in rounded corners. Increase sag for few polys on large curves, 0.03, 0.04 etc Work cad cleanup into your time budget. For a hero product (keyboard, mouse, computer case) we will take a day to tidy the object list, get all the pivots and groups ready for animation and to texture the product.
  6. Which view are you looking through? ie you have 4 standard views, F1, F2, F3, F4 etc. These are usually perspective, top, side and front, but technically any of these windows can be any camera angle. Personally I set the third view to be a second perspective view so I have F1 as my real camera view which will render, then F3 so I can look around the scene without screwing up the render. The white box next to the camera name switches your render view to use the camera or not. The text menu switches the camera for your current view' which may or may not also be the render view. Press F5 to view all angles, youll probably find some other shot is switching every time you click the black/white box next to the camera object.
  7. The answer, as ever, is "it depends". Architects will export their work into the unreal engine because it means they can either produce animations where it only takew a few seconds per frame for a nice image, or so that clients can do realtime virtual walkthroughs of the properties with Vr headsets. Web people will texture and light their scenes then export them for realtime web viewing so you can look around a product on a website, or I believe in the case of Tesla, let the driver navigate around the car systems with a realtime 3D model. And yes, some people will be exporting them for games. OR go take a look at how they make some Mandalorian shots, the backgrounds are realtime game engine graphics Just keep in mind that there are limitations, not terrible ones, but some things which lose some realism. Here for example, skip to 1:32 and watch the edge of the grey chair. The realtime engine will struggle to work out how to handle strong DOF effects with strong silhouettes:
  8. +1 vote for ruffling dandruff out of his hair
  9. Keep in mind that most cinebench scores will be the old cpu render engine, so for 3d stuff lots of cpu cores arent so important anymore, its mostly about single threaded speed with enough cores to do whats needed.
  10. To be honest it isnt the polygon counts these days which make most of the render speed difference. The lighting and materials will account for far more render time. bounced light, dispersed reflections, DOF, motion blur, SSS and so on, these will all make a much bigger difference
  11. Click the country pulldown menu in the top right for the uk version. Still vs animation wont make a difference, an animation is just lots of stills, so theres no memory difference. Its nice to get as much video memory as possible. Keep in mind the OS will reserve a gig for itself to process the OS, then c4d will use a gig or 2 for handling the realtime 3d viewport. This means on a 12 gig card you might only have 8-9 left for 3d rendering, but the 16gb card will leave you with 12-13gb; ~50% more usable memory in real terms. Keep in mind the amd cpu I linked was £180 for 8 performance cores, this intel chip is £390 for 8 performance cores plus some low power efficiency cores. Effectively it will run like a 10 or 12 core chip, so there wont be much real world difference in it for the price. In fact for £350 you could get 16 full speeed cores with a 5950x cpu. But, I wouldnt bother, take the budget and move it into the gpu, the cpu is already doing everything it needs to.
  12. Another way of looking at it, is that the left column is the raw data which will affect your .c4d file size, and the right column is the temporary data which will affect the amount of RAM needed and render times. If I have a product which is a million polys and 9 more instances of it. Then my scene file might be 100mb and the left column will say 1 million, and the right column will say 10 million polys. Your cube project above contains no polygon data, all the polygons are procedural, temporary data which is generated on the fly. None of the polygons have data stored for their positions.
  13. https://pcpartpicker.com/list/rD6fGP $1600 Grab a keyboard mouse and monitor if you need, or keep your current ones possibly. grab a copy of windows 11 from one of the licence key sites for under $20, eg https://www.cjs-cdkeys.com
  14. just email maxon if youre missing the installers or serial numbers, they'll very likely send you a download link. As for getting a newer version, there will be thousands out there using subscriptions who technically still own a permanent licence. Just ask on the forum here if anyone has an old one laying around they want to make a bit of beer money from. I suspect someone would let you have it for a few bottles of wine as its otherwise just sitting there doing nothing. Just keep in mind last I checked maxon charge an admin fee for licence transfers.
  15. https://github.com/DunHouGo Grab the plugin downloader, then you should find there is a redshift and octane light manager you can install. havent checked it myself yet
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