Hi,
I exported a rigged character from Unreal Engine but it came out as two rigged meshes - one for the body and one for the head. The joints system was partly duplicated, meaning the last spine joint, the neck and the clavicles appear in both skeletons. What would be the best way to merge the skeletons together? Do I have to somehow replace the joints in the head's weight manager and is so then how do I do that?
Due to NDA I can't share the file here.
Thanks.