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AndreasZ

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AndreasZ last won the day on January 15 2019

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Profile Information

  • First Name
    Andreas
  • Last Name
    Zachariou
  • Location
    Lebanon

HW | SW Information

  • Renderer
    Redshift
  • OS
    W10
  • CPU
    intel i9-10900f
  • GPU
    GTX1080 RTX2080Ti RTX 3080

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  1. I subscribed back when Igor made the change, it was 5€/6 months. I came back today because of the email regarding the limited members thingamabob, and the membership fee doubled. Some thoughts come to mind: - if I'm already subscribed, why do I have that annoying banner telling members and visitors to subscribe? - if I'm already subscribed, why was I part of the mailing list about limited members since I shouldn't be impacted by it? This one is the most important: - Why was I not notified of a price increase to the membership? I appreciate the hard work the team is putting into managing all this, there needs to be some more work on communication though. As a last note, limiting what free users can do and subsequently limiting the discoverability of this website to new users does everybody a great disservice. I'm sure you've all given it a lot of thought, and as a member I'm all for paying for a service, but I fear you've made onboarding new members and subscribers so much harder. Wish you the best of luck and would love to hear your answers for the questions posed above.
  2. I just watched this, still picking up my jaw from the floor!
  3. All posts I've found related to the matter so far seem to indicate that it's an issue with the r20 integration. Will update if I find anything else
  4. I'm trying to import a texture from substance source but I keep getting this error message. Could it be that it was generated in a version of substance that isn't compatible with R20.059? Has anybody here run into this problem before and if so, how did you solve it if solvable?
  5. AndreasZ

    Caricature 01

    Great job. Really looks like Adel
  6. That's awesome! I, like many others, started learning C4D while scouring through this forum. 3Dkiwi started us off and you guys are definitely still pushing hard! Congrats on the step and looking forward to all the content to come.
  7. grab the bottom vertex in the kelp spline and in the spline dynamic set it as fixed
  8. In that case I'd go with spline dynamics. Create a spline with dynamics and loft that. Then you can apply the hair to that. kelp.mp4
  9. AndreasZ

    Hammy

    Awesome stuff Vector! I remember seeing your work when I first started hanging out here and they were always a source of inspiration. Great job as always!
  10. I think Search should me on the main tab instead of under the activity tab. It's a small change but i find myself looking for it every time i login. cheers Andreas
  11. Does anybody here have experience with vertex maps?

    1. Hrvoje

      Hrvoje

      Sure :)

      Drop a question in forums!

  12. struggling with collision vertex maps

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