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kweso

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  1. kweso's post in Set visibility states for different object configurations of one setup with xpr was marked as the answer   
    How the hell am I supposed to know that my input type of choice should be "c4d.InExcludeData"?
    Anyway. This way I can get the contents of selection objects into my python node as iterable lists. 
    Then my "hacky" concept works (see attachment).
     
    If you guys still have suggestions, please let me know...
    thx!!
    configTestNew.c4d
  2. kweso's post in xpresso: Tire-rig to roll correctly on more than one plane was marked as the answer   
    Well, I would animate the car along a spline (Align To Spline) and then use a setup like this:

    Where 
    mainAlign is my Align to Spline tag.
    path is my spline along which the vehicle is going.
    Spline is a xpresso node to access more properties of the spline (like in this instance "length".
    fWdia and rWdia are my wheel diameters (in my case I have differently sized wheels front and rear). You can read those with the bounding box node (I think that is in your video example).
    Those diameters get multiplied with PI to get the circumference.
     
    This way your car movement is restricted to a spline, but independent from a single plane.
    Maybe this helps...
    Cheers,
    kws
  3. kweso's post in Clamp Constraints on Mesh-Deformed Polygon not rendering in Arnold to PV was marked as the answer   
    In case someone with a similar problem finds this thread: 
    thanks to Peter Horvath over at answers.arnoldrenderer.com...
  4. kweso's post in Why can't I turn on axis modification? was marked as the answer   
    activate model (or object) mode. Then it should work...

     
    Hope that helps...
  5. kweso's post in xRef for Arnold Materials was marked as the answer   
    There is. Just sort the materials with references to other materials to the end of the material list. I renamed all my materials with leading numbers. This way I cam make sure, "Sort Materials" puts them to the end...
     
    Just FYI...
  6. kweso's post in Stage Object unstable was marked as the answer   
    Hey, thank you for suggesting to upload a scene file. This way I found the solution:
    I deleted everything that the public is not supposed to see before the project went live.
    So everything but the cams and the stage object.
    Still had the problem. 
    At last I removed all the remaining stuff (including the stage) from layers (I love layers).
    And tadaa... the stage object was working again.
     
    See attached file and try:
     
    Remove the stage object from layer and it will work.
     
     
     
    Any idea why?
    Thanks
    kws
     
    stage.c4d
  7. kweso's post in Do not get any email notifications was marked as the answer   
    Sorry for the obviously false alarm. ow I also get notifications for the other posts...
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