Hi everyone,
I have a scene which I think should/could be a lot snappier than it is now.
Have I over-complicated things?
The task is to turn an array of static cubes into pillows which then fly off, colliding with each other, etc.
I can't use the "Blend" mode of the cloner as it doesn't work with the jiggle deformer (I want the clones to jiggle a bit as they turn into pillows).
What I have done:
- created a pillow from a cube with the dress-o-matic function of the cloth tag. (40x40x20 cm, subs 40,40,1)
- pose morphed another cube into the pillow shape. Jiggle deformer applied.
- baked the pose morph and jiggle deformation into PLA.
- cloned the baked object. An effector is triggering the start time of the PLA and the dynamics. (128 clones in total. Render/multi instances aren't working.)
The scene is incredibly slow, is there any other way to achieve what I'm after?
I can't go any lower on the subs of the cube as I need a certain level of detail around the seams of the pillows.
Thanks a lot, looking forward to your thoughts.