Hi,
I wanted to model a mattress from this photo:
My approach was as follows:
First I created the pattern for the fabric.
Then I created a base shape of a mattress.
And then I shaped the pattern to the final shape using a Surface Deformer.
The result has a bad topology on edges, resulting in a bunch of triangles when rendered.
SDS removes triangles but then the edge becomes wavy.
Subdividing the base pattern only results in smaller triangles and waves.
The only solution I found so far to get somewhat satisfying result was to subdivide base pattern a lot, but then it takes forever to process deformation with Surface Deformer since it has a big polycount. And when zoomed, it still has tiny triangles 😕
I understand why the triangles appear, when using Surface Deformer quads deform to a "v" shape. but do not have any idea hot to fix that.
Does anyone has any suggestion or idea?