Jump to content

artichoke

Limited Member
  • Posts

    28
  • Joined

  • Last visited

Profile Information

  • First Name
    ben
  • Last Name
    gamble
  • Location
    Atlanta, USA

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

artichoke's Achievements

Newbie

Newbie (1/14)

  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

6

Reputation

  1. Another Corona endorsement! The people have spoken. Very thankful to have this forum - I got a great suggestion I'm going to follow that wasn't on my radar. And as a whole this site seems to stay more positive than many others I've been on, with lots of help and encouragement. And when it is negative, it's far more focused in negativity about industry, software, hardware, etc - not just complaining as the first response to everything. At least, this is my take on the vibe here. thanks everyone!
  2. Yes, my Trashcan™ is 12 core. Thanks for the Corona recommendation. Not sure why I didn't have it on my list of what to try. Whenever I read a post on renderers, it's not among the top suggestions, but Corona-users will respond quickly that for quality rendering, it's unfairly overlooked - seems to be a very dedicated fanbase. BIGAL & EVERFRESH are persuasive in praise of Corona. I think having the old AMD Firepro card, rather than a new Radeon, may be why the Octane plug in for C4D is not working for me? I'm mostly rendering large stills, often compositing them with photography and / or illustration. Which is why I'm wanting to branch out from Maxon's Physical Renderer - to hopefully get better initial quality without as much post work (though being primarily a retouching / illustrator, I can't help but tweak every photo or render I get). But I'm occasionally doing some animation rendering as well.
  3. You certainly have a point there! A serious case of temporary (HOPEFULLY) inflation due to all sorts of parts shortages right now. My plan is to spend time in a good 3rd party renderer education initially, then purchase a new computer or e-GPU if / when needed. Thanks for the response, IGOR
  4. This has to have been discussed ad nauseum, but ... Mac Pro (Late 2013) Graphics - AMD Firepro D500 3gb macOS - Big Sur C4D R20 I'd love to try Arnold, Maxwell, Octane, and Redshift, to see which would best suit my needs. But it looks like Arnold & Maxwell require NVIDIA cards. My Octane C4D demo plugin gives me a "no CUDA device supported..." Do I need to invest in an e-GPU to work with these 3rd party renderers? Thank you, and apologies for such a rudimentary question!!!
  5. Thanks for the response, Deck. Good thinking, if it's a normal, roughly eye-level POV. What worked quickest for me was to drop a cube into the scene @ 0,0,0 position, then adjust it to visually match the hdr ground. I'd occasionally click the Workplane to Match Object, which would allow me to match my workplane grid to the hdr horizon line. Then I dropped the floor object in.
  6. Thank you, jankarlpines! Looks like you may be referring to "Modeling Cam", which appears to have been updated / reworked. Will definitely check it out!
  7. Hi all, Not sure if this is in the right forum or not. Modeling, Lighting, Texture? Is there a tried and true method to accurately place an object & it's corresponding Floor object within an HDR dome or 360° photography used as a sky object? Something to match perspective well without just "eyeing" it? Does Camera Calibration work with sky object textures? Thanks!
  8. Yes! I initially ran this, then cancelled after about an hour of calculating, because my manual technique as working (though as I said, was a little clunky). I may delete some of the tracking points for the reconstruction, to hopefully just give me the areas I need by the road to speed things up. Are there additional features in R20 or R21 that would make this easier, other than refined tracking? Hey Cerbera - you respond to so many posts on this site - just want to give a quick THANK YOU for taking so much time and being so helpful to the C4D community :)
  9. Greetings ladies & gentlemen, Project - animating a car driving on a scenic road shot with a drone (stock footage). - I motion tracked the footage (low res here) in C4D to create a proper camera track. - Used the camera track to create a spline that I've extruded to recreate the road in the footage. - plan to use the great Expresso car rig by Matteo Forghieri to animate the car (going to use R19 for this), with car on Extruded Spline road, then use same road for a composite shadow. - will render with Standard or Physical renderer then import into AE for some color tweaking, slight blur on car (& importantly, get rid of cyclist in original footage!). I've attached some screen grabs to help show the process... Its working, but feels a little clunky creating my spline road just by eyeing it against the footage. I'm using a cube to roughly reference against the biker in the footage. Is there a cleaner, more precise way to do what I'm doing?!? Thanks to all in advance - please, please stay healthy and safe out there... scary times right now...
  10. It's big, intriguing news on it's own, but it also makes me immediately wonder how this fits with Adobe... I've been getting lots of surveys / emails regarding Dimension. Adobe really seems to be pushing to develop a 3D offering, but that program is an infant compared to, well... every other 3D package. Dimension's angle seems to be "3D made super-easy", which is similar to C4D's initial calling card. With such tight integration with AE, C4D already feels like a close cousin in the Adobe family. Now MAXON & a leading AE plugin are one in the same. Huge leap operationally & programming-wise, but conceptually I could see one day C4D / Red Giant being spread across Adobe products - compositing, particle system, mograph to AE (making it a better version of Fusion) & modeling, texturing, rendering to Dimension. Somewhere in the mix would also be C4D's offerings in CA (maybe Adobe's Character Animator?). Anyway... I, for one, am really excited to see what fruit this bares.
  11. Suddenly very optimistic about the new release and what the future holds for MAXON. It's possible that like many of us, McGavran is also not a fan of Adobe's pricing structure. Just because he worked with Adobe doesn't mean he wants to turn MAXON into Adobe (I mean, he did leave that company...) I like that the new CEO is willing to participate on Cafe - he'll be seeing customer opinions, wants, feedback at ground level to incorporate into future releases, and company direction.
  12. wowza! just saw this post, now i need to go pick up the magazine to see full feature. really impressive modeling / texturing!
  13. you make a good point, Dan. To continue with the MSA would ideally yield a more fully realized ProRender within R20. Opting out would leave me having paid money for what feels like a "preview mode" renderer. I think you're right, too, that in general new features in C4D have been more functional, then refined in subsequent releases. The ProRender felt different than that. Granted, the viewport improvements were helpful. It seems R19's "under the hood" core work was setting the stage for some impressive leaps to come in the program - like the rest, I'm hoping R20 reflects this.
  14. Like others, I expect ProRender to be advanced in R20.I certainly hope so - I still feel had by R19's version of ProRender - my fault for not understanding better it's limitations before committing to the MSA, but because it was one of the main reasons I got R19, I feel burned. Hardly felt like a solid, workable renderer, more like a "coming attraction". I don't plan to spend anymore money to essentially get a head start with tools that won't be fully functioning until later updates. A reworked UV toolset / system would be a big surprise but very welcome. Though still useable, the current UV system has become so outdated, I wonder if MAXON has just abdicated that portion of the software to 3rd party specialists.
  15. Thanks Voytech, I'll check that out. As a followup to anyone interested in this - Riptide Pro actually did import the materials I needed for the project, but they were being "whited - out" by coming in to C4D with the Luminance channel active and at 100%. Alas, the problem appears to be that the textures associated with the project have at some point been renamed, or are all together missing, so Riptide Pro is unable to access them. Btw, non other than Spanki himself helped my through this with Riptide Pro, so have to give big props one on one customer service!
×
×
  • Create New...

Copyright Core 4D © 2023 Powered by Invision Community