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JLinton

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Everything posted by JLinton

  1. Awesome thank you, I'm going to try this today too, fingers crossed! I'd gotten into the habit of keeping the driver up-to-date every time there's a new version and its pretty much been fine up until now. Cheers, Jody
  2. Thanks guys for the reply's, I'll try the driver roll-back and see what happens. Cheers, Jody
  3. Hi Cerbera, thanks for the reply, na I havent got a 3DConnexion - would be nice to have one of those, I do however have a Wacom Intuos and its never occurred to me that maybe the Wacom is causing the issue? I might uninstall it and see if that makes a difference. Cheers, Jody
  4. Hi there, I seem to be having a strange behavior in C4D where the viewport randomly locks up and I cant move/rotate around. I've read other posts regarding the same issue but cant seem to find a fix and wondered if anyone else has had this problem and found a fix? It doesn't happen all the time and I cant pin point any certain thing I'm doing at the time that could be causing it. It sometimes happens when running Redshift IPR and but sometimes it doesn't, so I'm not sure if its actually related to Redshift. I'm using C4D R25 (0.15), Redshift 3.0.59 and system specs are Ryzen 9 5900X, 3080 Ti card & 64gb ram. Graphics card drivers are all up to date (studio versions) and Windows 10 is all up to date. Any ideas of what it could be could be appreciated. Cheers, Jody
  5. Hi, I found this short presentation from Chris Priddy to be helpfull, doesn't go into too much detail on import settings but there's still some good tips in there... https://www.youtube.com/watch?v=BVg6KnM-VKQ Cheers, Jody
  6. Brilliant! I dont know whats more terrifying though - mask on or mask off haha, amazing how you get such a sculpted look, love the shader too.
  7. Cant believe I've missed this new scrapbook of yours, awesome stuff - inspiring as always! Cheers, Jody
  8. Wicked! Very disturbing but very cool haha Looking forward to seeing the rest of him.
  9. Thats awesome! And it always amazes me looking at your wireframes - I learn so much from them. Cheers, Jody
  10. Well done Gazza, I particularly like how the cloth has brought it to life. I wasn't sure about the walk styles initially but seeing it in context with the background music it works good 😀 I think the god rays and animated background elements will add to it further. One thing I had noticed was a seam between the river bed and pathway, might be able to hide it a bit with some foliage/rocks etc... but its definately coming along, well done! Cheers, Jody
  11. Yeah I think there might be something wrong, just tried "cell" and it doesnt animate for me either, the others seem fine though (Redshift 3.0.22). You could always use MAXON Noise instead, Voronoi 1 gives a similar look to the RS Cells and it animates fine
  12. Thanks for the reply, unfortunately I need to fly around some industrial buildings so ideally not a flat plane. Basically I'm keen on using the RS Sun & Sky rig for lighting but I need a "custom" background (eg: clean off-white gradient), I've attached a simple example file, unfortunately as soon as you turn the dome light on it somehow affects the lighting. Really weird, its like the dome blocks the GI illumination from the sky. I might have to render a puzzle matte and just do the background in post do you think? Cheers, J RS Sun & Sky Rig.zip
  13. Hi, I'm wondering if anyone knows the best way to create a "custom background" or "backplate" while using the Redshift Sun & Sky Rig? (Also using GI in render settings) In the Sun & Sky Rig I've tried turning "background" off in the overrides and then creating a dome light (turning off contribution diffuse/specular) and then loading a backplate into the dome light - but unfortunately the Dome light still affects the lighting even though all contribution is turned off, its like it turns the GI off for the whole scene. I've searched for a solution but have yet to find one, any help would be appreciated. Cheers, Jody
  14. Very happy I just saw this too! Absolute legend!
  15. Just an update on this post as I found a solution. I was able to clear the warnings Redshift was giving me in the Feedback Display about invalid geometry. It turns out the "code" it generates refers to the point number on the model, so go to "Structure", set it to "points mode", select the number thats in the error in and then hit "U - O" to optimise it - nothing appears to happen but the error goes away. I found that I had to do this rather than applying optimise to the whole model, checking normals etc... as that didnt get rid of the error - odd but seemed to work for me. Cheers, Jody
  16. Just checked my refraction pass and its completely black so thinking its not refraction now
  17. Hi Dan, Sorry I didnt mention I'm rendering via render farm and for some reason when I render locally it seems to look fine to me (but then I'm only rendering locally one or two frames here and there to ensure eveything is fine). I just did a quick AOV test and the noisiest pass was "Specular lighting", not to the degree of the splotches from the render farm but maybe its that, if so which over ride do you think I need to push up to refine Specular lighting? I cant share the file unfortunately as the clients product isnt public yet but I've striped it right down to basic cubes using the materials from my file, plus you can see my settings for Redshift. I'm using RS 2.6.53 in C4D R20. I havent tried upping refraction so maybe thats it also? Cheers, Jody Test file.c4d
  18. Hi everyone, I was wondering if anyone had seen this happen before, I seem to be getting some dark splotches appearing in the shadows of my renders (I've circled in red). I've tried raising the below settings higher (doubling them) to see if that helps but it didnt... Unified samples: 4min 512max Error threshold 0.002 Sample overides: Reflection = 512 Light 256 GI: Brute force (primary & secondary) , bounces 2x, Rays 512 Its weird it only happens in the really dark shadows. The materials arent anything out of the ordinary either, just diffuse colours with reflection and a dome light. Unfortunately I cant share the scene file so have attached an example of whats happening. Cheers, Jody
  19. Thanks to everyone who's replied, I really do appreciate and value your feedback and this has helped me a lot. I'm in the process of liasing with one of the online render farms to double check that my renders will proceed even with with these 2 warnings. I will post my result here in case anyone else has the same warnings. Cheers, Jody
  20. Thanks for the quick reply Cerbera, the invalid normals is a bit strange, I've been quite careful in my workflows to ensure all normals are correct so theres no ugly patches. In reguards to the Invalid geometry warning I think I need to look more into it and define why some objects are producing it, maybe if I can reduce a file down or extract a piece I can share that's not client specific - will have a look. I think that's a good idea doing a test for a few frames on one of the farms, I really want to make sure my previous workflow using Physical is going to work ok with Redshift. Will keep you posted. Cheers, Jody
  21. Hi, I've been testing out the Redshift demo and before committing to purchasing it I was wondering if I could get some advice? Some clients supply CAD files for me to import, texture, animate and render and I usually do this using the C4D physical renderer (over night or via online renderfarm). Converting some of my old files from C4D physical renderer to do a test render in Redshift a feedback display window pops up with a few warnings (Warnings: "invalid normals" and "some invalid geometry"), however I'm able to finish the render without any problems and it looks fine. My main concern is if I ever need to render a larger animation online using a GPU render farm for Redshift, will these warnings stop the render from proceeding or are they simply warnings that I need to be aware of? Some of the files I'm testing had previously been rendered on an online render farm using Physical render without any hitches but will Redshift allow me to do the same even if these warnings appear. Cheers, Jody
  22. I quite like the new direction, although in my browser I wish the column was just a "little" bit wider but not a major. Also a suggestion is to maybe move "who's online & member statistics" down a bit so it sits below "latest topics/comments/jobs". I also wonder if the header could be tidied up eg: menu siting next to cafe logo, search as an icon only, advertising centered etc... But like where its heading :)
  23. Hiya, I'm running 20.059 and it seems to be working fine for me, when I hit play the audio plays fine and when scrubbing (or hitting "G" to move through the frames) everything syncing properly. I'm using .wav files output from AE, creating a null in C4D and then adding the sound track to the null to load the audio. Here's a sample file to test on your system/c4d version. Cheers, J. Audio_Test.zip
  24. Yay! Updater in R19 worked well. Are there any installation instructions so I can install into R20? Cheers, J.
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