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DIGITAL MEAT

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Everything posted by DIGITAL MEAT

  1. In this Cinema 4D Quick Tip we take a look at some functionality that has been added to C4D R20. We now have the choice to remove disconnected points when polygons are deleted.
  2. In this Cinema 4D Quick Tip I show you how it's possible to texture the reverse sides of polygons
  3. In this Cinema 4D Quick Tip video we take a look at how we can save our project and all of its assets even though these assets maybe in multiple locations. We also look at a few different ways we can save assets that are in the content browser.
  4. In this Cinema 4D tutorial we take a look at The Mograph Matrix Object, we talk about what this object actually is and look at a use case for this object in regards to clone position deformation.
  5. In this Cinema 4D Quick Tip we take a look at how we can perform a work around so we can use Cinema 4D internal shaders on a background.
  6. In this Cinema 4D Quick Tip we take a look at how we can select our pivot when we want to move or rotate multiple objects.
  7. In this Cinema 4D Quick Tip we take a look at how we can recover data if Cinema 4D crashes, we also look into the auto-save settings and how we can set a limit to the amount of auto-saves.
  8. In this video tutorial we go over the PBR workflow within Cinema 4D, we will cover what PBR is and isn't, and we break down materials, lights, colour space, and talk about what settings make them physically correct. We look at a PBR workflow using the standard and physical render but also take a deep look at the new ProRender engine in C4D R19.
  9. In this Cinema 4D Quick Tip we take a look at how we can replace multiple objects with another using the character menu, we also have a look at how we can carry across the original objects tags.
  10. In this Cinema 4D video tutorial we take a look at how we can use several different Effectors to offset the animations of cloned objects, this is very helpful when variance is desired.
  11. In this Cinema 4D Quick Tip, we look at a couple of different ways we can replace materials for multiple objects. It could be a painful experience if you had to manually replace the material tags for hundreds of objects, this tutorial shows you how this is not necessary.
  12. In this Cinema 4D video tutorial we take an in depth look at the Collision Deformer and it's settings, I also create a scene using the Camera Calibration tag, projection mapping and the Collision Deformer.
  13. In this Cinema 4D Quick Tip we take a look at the new Export Selection functionality that is now native in Cinema 4D R19. This really helps to speed up workflow when exporting to game engines such as unity.
  14. In This very short C4D Quick Tip I show you how to hide the Axis Gizmo, this is very helpful when selecting points obscured by the gizmo.
  15. In this Cinema 4D video tutorial we take a look at the new LOD generator in Cinema 4D R19, this object helps us keep our viewport fast and frame rate high, which really helps when trying to animate in heavy scenes.
  16. In this Cinema 4D video tutorial we take a look at the new and improved Polygon Reduction Generator in Cinema 4D and go over its settings.
  17. In this Cinema 4D video tutorial we take a look at the new viewport enhancements in Cinema 4D R19. These improvements include Local Screen Space Reflections, and in editor depth of field.
  18. In this Cinema 4D Quick Tip we take a look at how to enable the Full Animation Redraw. Enabling this will allow us see full animation in multiple Viewports.
  19. In this Cinema 4D Quick Tip we take a look at how we can get animated materials to preview that animation in the viewport and material preview.
  20. In this Cinema 4D tutorial we take a look at the new features in the Voronoi Fracture object. The updated Voronoi Fracture object is a massive step up bringing many new features and added realism.
  21. In this very short C4D Quick Tip we take a look at the highlights in Cinema 4D, we look at what they are and how we can turn them off, reset them and even create our own.
  22. In this Cinema 4D Quick Tip we take a look at a problem you may have come across when using the Stitch and Sew tool, we go into why this problem is occurring and what can be done about it.
  23. In this Cinema 4D Quick Tip we look at how we can remove seams from clones that we are trying to fit together.
  24. In this Cinema 4D Video tutorial we take a look at The Shadow Catcher Shader. Not only can this Shader export our shadows with an alpha channel, it can also export reflections too. I also address a problem in which exporting shadows using the Physical Renderer appears not to work.
  25. In this very short Cinema 4D Quick Tip we take a look at one of the functions of the cloner object that you may not be aware of.
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