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DIGITAL MEAT

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Everything posted by DIGITAL MEAT

  1. In this Quick Tip we are going to take a look at how we can render with Backface Culling but also maintain the correct lighting for our scene.
  2. In this Tutorial we take a pretty comprehensive look at Global Illumination in Cinema 4D, this includes GI methods and the settings for each of these methods. We also go into reducing lighting artifacts for a nice clean results.
  3. In this tutorial we are going take a look at auto-rigging a character for Cinema 4D or Unity using Mixamo's Auto-Rigger. It is very quick and very easy to use, and could potentially save hours of time if you have many characters to set up.
  4. In this Quick Tip I show you how to free up system resources so you can carry on working when rendering in Cinema 4D.
  5. In this Quick Tip I show you how to make an object have the glow effect when it is inside another transparent object.
  6. In this Cinema 4D, tutorial we look at how we can take an image and project it out of a camera on to geometry, then we look at how we light the scene to match the image.
  7. In this Quick Tip I show you how to open multiple instances of Cinema 4D, so you can have more than one copy of the program open, side by side.
  8. In this tutorial we take a look at the Motion Tracker in Cinema 4d, we cover the steps we need to take to track the footage, clean up tracks and remove errors, solve the 3d camera, and align our scene. After this we put 3d objects in our scene and correctly light them and composite them with our footage.
  9. In part 2 of this tutorial we set up the canopy soft body dynamics, and the crate rigid body dynamics, then we connect them together using spring connectors and sort out some priority issues
  10. In part 1 of this tutorial we build the model of the parachute and crate, then we set up the dynamic splines
  11. In this tutorial we take a look at the new enhancements to the Metaball in Cinema 4D R17.
  12. In this tutorial we take a look at the Mesh Deformer in Cinema 4D, it can be used to drive dynamic simulations on poly heavy objects using a low poly cage, it also can be used in conjunction with the pose morph tag and can be used to make changes to heavy meshes.
  13. In this tutorial we take a look at the Subsurface Scattering Shader in Cinema 4D. We learn about it's settings and what they mean. We also look at how we can optimise those settings so we can reduce render times.
  14. In this Quick Tip I show you how to enable shortcut labels in your menus
  15. In this tutorial we create a dynamic spline that can hold the weight of a rigid body. This is done by using a spring object. This video shows you how to set this up.
  16. In this Quick Tip we look at how we can composite 3d objects with a HDRI within Cinema 4D
  17. In this tutorial we take a look at the Mesh Checker in Cinema 4D R16, and how we can use it to identify any problems with our models and generally make our meshes cleaner.
  18. In this tutorial we take a look at the Backlight Shader and see how we can approximate Subsurface scattering on very thin objects.
  19. In this quick tip, we take a look at making the area that will be rendered more obvious
  20. In this video we deal with a problem that may become an issue with larger scenes with a lot of clones
  21. Alright, I'll chime in with a good mix of stuff 🙂
  22. Hey Merk! I can't seem to like your post, just know that I do 😄 😉👌
  23. Just thought I'd mention that I made a video about this plugin 🙂
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