I'm hoping there is a material Guru here that can help me. I have a problem that's been doing my nut in all day. I'll try and be as concise as possible.
I'm trying to create a single material that uses two separate Vertex maps to blend two colours together. I'll give you a brief description of my scene so you can understand how these vertex maps are being generated.
I have a scene in which I'm using Realflow for C4D, I have two emitters filling a container and one mesher object. In the mesher object there is a checkbox called "weights", checking this on means that when the scene is cached two animated Vertex Maps are created, each relating to the two emitters.
Weight 0 Weight 1
Ok, on to the material. In the colour channel of my material I have created a Layer Shader, inside that I created two colours with a Vertex Map Shader between them, I've placed "weight 1" in the Vertex Map Shader and set the blend mode to "Layer Mask" this is the result.
Layer Shader Result 1
There's a couple of problems with this result, the colours seem to be getting multiplied with white for some reason, and obviously the colours aren't blending to create green. Is this a limitation of the RGB colour model? and if so what can I do to get around it?
Cheers
EDIT: Just so you all know, I have attempted a more elaborate material with no joy, I didn't want to post the details here because this post would be huge. I'll expand further if required.