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nizaryos

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Everything posted by nizaryos

  1. hello is there a good tutorial of ow i can achieve the same results as this in realflow and c4d
  2. hello guys this my latest showreel in cinema 4d i hope you all like it, comments and critics are welcomed :)
  3. hi thanks for reply is there a tutorial of how exactly i can achieve this :)
  4. lets hope autodesk dont buy houdini :p
  5. thank you hvanderwegen for reply well i am very good in aftereffects is it enough rather than trying to learn another app and already planning to learn houdini
  6. well not planing to buy expensive plugin i can get houdini for free but limited to 720p resolution and watermark in render i am willing to put effort in it cause i use motion design in cinema4d and planning to get into vfx for a better career
  7. hi i am thinking of learning a new vfx software for water + ocean + sand + snow + explosions simulations i have a little experience in realflow but i am also considering houdini is houdini that hard to learn
  8. i thought it will be easier for me when i was cleaning my uv :p yep thats what i did
  9. walle was much simpler hard surface object
  10. yes i did avoid subdivision surface i usually do that when i model hard surfaces objects
  11. hi all i created wall-e in cinema 4d and used arnold render i hope you all like it :)
  12. hi is there good tutorials for creating high quality graphics in cinema 4d for broadcast example: https://www.behance.net/tvconcept
  13. hi guys just saw this image one facebook possibly the best image i have seen this year :)
  14. i am late too i only modeled the face i was way busy with work and other projects i dont think i can make it on deadline i may have to drop this one :(
  15. it depend on your scene if it is interior or exterior it also depend on your light setup you may need to increase sampling in lights not just in render settings. interior scenes in Arnold suffer from a lot of noise you may need to increase ray depth try setting everything to 3 but camera AA to 15 and refraction ray depth to 6 or 7
  16. sorry for late reply it took 150min on a 24 tread Z820 running at 2.4Ghz resolution 1920*1080
  17. sorry for the late reply i haven't logged in for a while to get ride of noise simply increase the sampling if you have noise in your diffuse shader simply increase the diffuse sampling in Arnold settings if you have noise in sss also increase sampling for sss in Arnold settings it also apply on glossy refraction camera AA i usually use sampling of 5 to 7 this will get rid of 90% of noise but you still need those extra 10% for realism but because of DOF i had to use sampling of 15 it took a long time to render because even the simplest noise if depth will affect the quality so next time i try to fake it in aftereffects
  18. i did not model the plane mesh just did the lights setup and materials and final render
  19. One day 3d kiwi will say Ill be back ;) That happen when r18 will be a big release
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