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nizaryos

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Posts posted by nizaryos

  1. 1 hour ago, hvanderwegen said:

    If you are planning a career in VFX: teach yourself Houdini with Nuke or Fusion.  Houdini is not THAT hard as it is made out to be - the documentation is excellent (in particular compared to C4d's docs, which are terrible), and many good tutorials are available.

     

    VFX such as water, fire, and explosions are very easy to do in Blender, btw. Just look up a bunch of tutorials again. A couple of studios use Blender for this - a well-known one is http://www.barnstormvfx.com/

    They use Blender and Nuke in production (Good Wife, Man in the High Castle, Good Fight, Silicon Valley, Outlander, etc.). Pretty high-profile VFX work production house.

     

    It can't hurt to learn both Houdini and Blender. You MUST also learn a nodal compositor such as Nuke and/or Fusion, if you plan to land a job in VFX. And this means more than just knowing which buttons to push: it means learning proper compositing, match moving, 3d mattes, and so on. Nuke is sort-of the industry standard, although Fusion is used as well. It doesn't matter that much though - both work quite similar. Learn one, and the other can be learned quite quickly. Fusion is free for up to 4K.

    thank you hvanderwegen for reply well i am very good in aftereffects is it enough rather than trying to learn another app and already planning to learn houdini 

  2. 1 minute ago, Cerbera said:

    Houdini is one of the hardest things to learn you can do in 3D - it's a years long and initially vertical learning curve that one. But very very capable if you're willing to put the effort in.

    Realflow is much easier and more limited in scope, and you'll need something else for snow, sand and explosions, probably xparticles is the most intuitive solution to those sorts of things.

     

    CBR

    well not planing to buy expensive plugin i can get houdini for free but limited to 720p resolution and watermark in render i am willing to put effort in it cause i use motion design in cinema4d and planning to get into vfx for a better career 

  3. 2 hours ago, Cerbera said:

    Not in the film he wasn't ! Production level-wise, you would have got a lot nicer edges if you'd SDS modelled it. But it's OK; the texture work is going a long way to save it... it's only modelling purists that will notice or care. But you have posted in the area where we all hang out, so notice we did ;)

    i thought it will be easier for me when i was cleaning my uv :p

    35 minutes ago, StCanas said:

    As long as the end result works in all the ways you need it to, use whatever method you prefer.

    yep thats what i did

  4. 13 minutes ago, Cerbera said:

    Yeah texturing work is great, but modelling less so. Horrible ngons everywhere, triangles that don't need to be there, over-dense geometry in places. Most of this has happened because things were made with splines in generators. However Wall-e is good example of an object where this isn't a massive loss, and we don't compromise the render too badly as a result, if only because subdivision has been largely avoided. 

     

    CBR

     

    yes i did avoid subdivision surface i usually do that when i model hard surfaces objects 

  5. On 10/10/2016 at 10:56 AM, Rimbaud said:

    it's ok, and thx for your relply. i just set diffuse to 7( since there're also some refraction and reflection in my scene) in a new project, and it still took about 15mins pre frame, i don't know is it normal for a I7 and GTX970 pc? or i should set to higher

    it depend on your scene if it is interior or exterior it also depend on your light setup you may need to increase sampling in lights not just in render settings.

    interior scenes in Arnold suffer from a lot of noise you may need to increase ray depth 

    try setting everything to 3 but camera AA to 15 and refraction ray depth to 6 or 7 

  6. On 9/20/2016 at 4:56 AM, Rimbaud said:

    It just amaze me, so much detail and DOF. I'm still struggling with render noise problem(both in IPR window and render in picture viewer).

     

    So curious about what's your render setting.

    sorry for the late reply i haven't logged in for a while 

    to get ride of noise simply increase the sampling 

    if you have noise in your diffuse shader simply increase the diffuse sampling in Arnold settings

    if you have noise in sss also increase sampling for sss in Arnold settings

    it also apply on glossy refraction camera AA 

    i usually use sampling of 5 to 7 this will get rid of 90% of noise but you still need those extra 10% for realism 

    but because of DOF i had to use sampling of 15 it took a long time to render  because even the simplest noise if depth will affect the quality so next time i try to fake it in aftereffects 

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