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BretBays

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  1. BretBays's post in Joint binding not work properly was marked as the answer   
    This has nothing to do with freezing transforms or joint/bone lengths. It's purely weighting issues. The Bind Command doesn't do a good job weighting.
     
    You need some points to be 100% to Joint 1 and others to be 100% to Joint 2.  Try the attached file.  
    folding paper.c4d
  2. BretBays's post in Character mirror tool issue was marked as the answer   
    First thing to try is in the mirror tool, in the options tab, change it the parameter that is set to 'Rotate' to YZ and see if that one(or any of the other axes) works.
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