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lutfirren

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  • First Name
    Zara
  • Last Name
    Olsson
  • Location
    Netherlands

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  • OS
    Windows
  • CPU
    Intel

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  1. Thanks for your reply! I will definitely check that out 🙂
  2. Hi everyone! I am currently working on some character animations for a game (made in Unreal Engine). I am using the native preset rig that C4D offers, the "character object". The character itself is made up of a few separate meshes that are placed in a null and skinned to the rig. Almost all of the meshes have pose morphs that are also animated. I am looking for a way to bake/export the animations of this rig including the pose morphs to an FBX that can be imported in Unreal. I have already tried the Smart Export plugin from Cineversity which didn't work (for some reason it keeps the pose morphs animations but the joints are static). I assume the animations of the controls somehow need to be baked to the joints themselves, but can't seem to find out how. If you have any suggestions or could point med in the right direction I would be very grateful 🙂
  3. Thank you for you reply! It worked :)
  4. Hi! I am wondering if it is possible to set a different phong angle to different parts of a model? In my case I have a character, and I want the body to have hard edges and the face to have soft edges.
  5. I will go with that. Thank you so much for taking your time and help :)
  6. So, it could have to do with the export? I exported it to an OBJ and did the UV's in Maya, but didn't think that the UV's would be "software-specific"...
  7. The mesh should be the same - I exported it from C4D (without the rig) and imported it back again without changing anything except the UV's. I am not really an advanced user - what does polygon and point indeces mean? Thank you for your time guys!
  8. I have put the C4D file here if anyone wants to take a look... I will be eternally grateful for any help https://www.dropbox.com/s/f0r5c0fos4rja0t/uv_test.c4d?dl=0
  9. I also tried to skin the UV'd model to the same rig and transfer the skin weights, which also didn't work.
  10. Hi, I need to the transfer UV's from one model to an identical one (but rigged) in C4D. The reason is that the model was rigged and weight painted before the UV's were done, and it would be great if I didn't have to do the rigging over... I read this thread: And tried everything - copying the tag and using the VAMP (although I am unsure about the right settings), etc - but nothing works. I end up with the same result every time, where it looks like the UV's are almost split per face (see image). I have also tried save tag preset, but after saving it and going to load tag preset there is nothing there. Any ideas?
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