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Intenditore

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Everything posted by Intenditore

  1. I've read through this "guide" already, but it's simply a compiled general overview of general usual ways to uninstall apps. Cinema seems to manage it differently. I clearly noticed there was some "uninstall" component added while I installed it, but I can't find where it's placed and how to use it. I'm almost certain there is a way, but can't figure it out.
  2. I've got C4D R21 on MacOS. I wrecked something up and it doesn't start, for some reason - even after re-installation. I want to wipe it and install freshly once again. But the problem is - there's no uninstaller 🤨 How can we uninstall Cinema 4D on a Mac? Seems a stupid questions, but I'm confused
  3. An ostentatious lack of devs' attention to Timeline and many more areas needing urgent fixes for many releases already simply ruins all my hope for C4D future. I can't get what Maxon think about... Simply WHY? Making it Adobe way?
  4. I wonder, would anybody ever notice this problem?? 🤨
  5. I do wonder - didn't really anybody had such problems? Am I the only one who needs such things?
  6. I've got Asus Zephyrus G14. It has surprisingly bad trackpad, but it's supported by those very Microsoft precision drivers. And they DO NOT give an option to middle-click and drag. Click by itself is present, but it's not full-featured click'n'drag as it should be
  7. I'm having currently a tunnel syndrome so mouse is painful to use for me. Also I'm always on the go so trackpad is essential. I used to use a notebook with a basic two-button Synaptics trackpad and RMB+LMB was the MMB, very handy. I made many projects with that. Now I'm on the Asus G14, it has a single button, very hard to press, overall trackpad experience is "meh... 😐". Gestures are utterly clunky, stepped, I can't zoom. Timeline gives no chance to interact with itself with trackpad. It's just horrendous! I tried 1/2/3 buttons. Seems nice, until you realize you have to toggle one of those AND PRESS DOWN trackpad. That's very cumbersome too. And... That's all. No way to use C4D on trackpad at all? Seems very stupid, especially considering "touch support" which is very limited and weird though. How to overcome this, what's a solution? I can't believe - a decade old machine is better for work than brand new top of the line laptop. There should be a fix I bet! I'm "ok" if there's a C4D internal solution but better if it's possible to add MMB support system-wide finally. Please help!
  8. I took a deeper look at nodes. And here the things are harder to judge. I think that's a great system and I feel much sympathy to it's creators. But while it's not yet production-ready and we don't yet know how to utilize that, I think of more primitive things. Simply - what does this release give to my workflow? What does it really fix? And despite I see a revolution in nodes, I see no evolution in vital places we spend the time doing our work. Despite they're pretty easy to clean-up. So a vera controversial feeling emerges. Like there are two different worlds - of our work, and of development plans. Weird. About like in After Effects, but their devs just s*** on users for years, and every release is a laugh. Not quite, but close to it
  9. Well… The novelties I saw in R25 seem a bit random. Like the team fixes and brings up some minor tweaks and cool little features but not even talking about magistral pathway of the program. Like «it’s all done, folks!». I think not quite. I was waiting since R17 for something of a different level of continuity - like «everything a mograph». AT LEAST make effectors affect not only mograph objects, but any parameter of any object for the beginning (so long awaited). Than, as I imagined could be a great idea, - make effectors procedurally affect animations, a little like 3ds Max's animation controllers which you can stack up. Than low-level geometry modifications (kingda implemented in nodes, but nodes themselves…). Instead of that - old problems and outdated solutions are still there full height tall. Like timeline - that’s sometimes painful to use when you do something serious as I do. It’s sluggish, it’s limiting, has absolutely no proceduality. I tried Blender - oh man… I cried. You showed some nice things. But why, WHY NEGLECTING IMPORTANT THINGS? It doesn't force you to rewrite a core or something like that, some very easy things and tweaks to ease our life. I even wrote all that you need to fix in my UX improvement list you completely discarded. Multicore utilization? Doesn’t seem to be there. UI? Not bad, but thin-stroked icons are now much harder to see. Seems the Adobe subscription mode took the power over you and all we get is a slow decline. That’s what we’ve been afraid of
  10. I wish it would be a massive Timeline overhaul. It REALLY NEEDS ATTENTION. It's old, clunky, outdated. I feel it's more and more time and power-consuming to do there something after I once worked in Blender. Also I'm highly concerned with the degrading software quality and stability. I rarely get my r21 to crush (only while scripting and because of my own fault) but R23 already is considerably worse. It has a lot of bugs (in dynamics cache, extrude generator etc) and... it crushes! Just for no reason. I don't know why, but it's much less reliable. I was afraid it would happen, as well as development stagnation, right when devs told us about subscription options, and... It actually happens now 😞
  11. I need to see how it exactly must work out, but I think I can help with that https://www.behance.net/ambiclusion https://vimeo.com/ambiclusion https://www.instagram.com/ambiclusion
  12. I simply can't get Volumes visible in the viewport. Really can't get the reason but I tried to check everything I could with no luck
  13. I quite enjoy such things, write me back if there's still a need https://www.instagram.com/ambiclusion/ https://www.behance.net/ambiclusion
  14. I can do it with ease https://vimeo.com/308878899 https://www.behance.net/ambiclusion https://vimeo.com/ambiclusion https://www.instagram.com/ambiclusion
  15. I think the freeze is much wrong workaround. It's intended for other type of work, and when you'll need it there you'll get problems Actually Reset Scale with "Compensate points" option does what you need
  16. Hi! There's nothing difficult there, that's simply a few vibrate tags to add the shake and cloth sym with the wind. That's all)
  17. Let it be me https://www.behance.net/ambiclusion https://vimeo.com/ambiclusion https://www.instagram.com/ambiclusion
  18. .res file contains interface descriptions/layout/UI elements ids, but all of this is used internally by the code which we don't have access to and can't, as far as I know, interact with it. Simulating clicks might be possible, uncertain, but there are too many problems with such approach even if it can be done from C4D (I hugely doubt modal dialogs can be handled this way, I think no). Maybe in-built feature "bake as alembic" would help you? It should work with splines well. If so, that's all you need
  19. Hello There are some moments which matter - is the command you want to call listed in Shift+C Commander list/menu? Does it leave some trace in script listener? If neither of this is true, I doubt it's accessible from outside of the plugin, at least I'm uncertain if there is a way to reach it. Than, is there a way to save the file without Save As... dialog? If not, there might be a problem. Seems there's no documented ways to interact with the plugin (SDK has only guide editing functionality for custom brushes) so only tricks will work I guess..
  20. r21 introduced a much enhanced multitouch trackpad support on Macs (if in previous versions it ever existed at all). It's much nicer, but... Not quite usable. Look, to move viewport now you have to alt + two finger move, to zoom - alt + pinch, to orbit... alt + CLICK. When you do something homogenous you quickly use to it and changing behaviour becomes a pain. Here we have to switch the way of operation (just moving fingers and clicking is vastly different here). It's inconsistent, forces to remember what you should do every time and makes a good concept not so nice at all. I think that should be MUCH better, simply excellent if you wouldn't have to click - ALT should enter you into navigation mode, so you only need to move the finger. I know there's a alt+RMB to select "throught" the object. But it's relatively rarely used (despite very handy) and can be re-assigned to another modifier key without a hassle. MAXON, please, consider this. It would be wonderful! And, I see Macs becoming a joke not really worth looking into anymore if you actually work, so I think the flee to PC will increase more and more. Windows precision driver allows good multitouch support on many different devices. Please, consider porting this principle into Windows version, I do ask.
  21. Hi I'm not sure I can do much with UVs, but if you have some more tasks to tackle maybe I can help you. I'm a setup/mograph/xpresso artist making some custom py tools. Reel wouldn't tell much on the topic, but here it is https://www.behance.net/ambiclusion https://vimeo.com/ambiclusion https://www.instagram.com/ambiclusion
  22. Seems you need Chris Schmidt 🙂
  23. Hi! I need to check whether the children of an object with Python tag has been changed (added/removed). I tried obj.IsDirty(c4d.DIRTYFLAGS_CHILDREN) but it's always False whatever happens to the scene. I guess this method is not intended to function in a tag? What to use than?
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