I'm always looking for short (5-7 min) project based tutorials using Houdini's shelf tools. If you are not familiar with them, they are premade setups that can be added very easily to your scene with just a few clicks. Want to turn a static object into sand or water? Need a drip sim? Want to add animated condensation on your object? Need a crowd or drive sim? Ocean with whitewater? The list goes on and these are easily done with 1 or 2 clicks using the appropriate shelf tool. While some users prefer to setup their sims manually because the want to know what each node does (nothing wrong with that!) I personally don't care as long as it looks good, can be exported to ROP alembic, and imported back into C4D. Time is money and I need a rapid solution that gets me in and out in the least amount of time with little hassle. Sure, I can always deep dive into the nodes later to see exactly how everything works, but sometimes I'm on a deadline or I'm just not interested.
I think a lot of people are put off by the steep learning curve associated with using Houdini or the different "mindset" needed compared to other DCC's but it doesn't have to be that way. I've created sims using these tools that I'm embarrassed to admit how little time it took to setup especially when compared to using X-particles and Realflow. I still enjoy using C4D as my primary DCC but Houdini works perfectly for me as another tool to fill the voids where C4D falls short.