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adambelis

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Everything posted by adambelis

  1. Is here any way how to proceduraly copy paste and fill polygon area . simular to this blender addon ? http://www.co-de-it.com/wordpress/code/blender-tissue
  2. it would be nice if c4d could have som more procedural workflows for uvs simular to houdiny
  3. well... not directly but you can import vectors from illustrator with free plugin https://www.cineversity.com/vidplaylist/cv-artsmart/artsmart_download And then import individual paths in to layer shade and ad Chanel Effect/spline an composit it in layere shader . witch is probably too much work it would be cool to have ability use vectors https://www.youtube.com/watch?v=xvk_WJD_BPA splines effect https://www.youtube.com/watch?v=vSmRS-4BUGM&t=1697s
  4. i would try to do it with displacer 123213-adam.c4d
  5. its new feature of r20 its like metaball butt milion times better.
  6. well you can mesh it in voulme mesher and than optimize mesh in instamesher https://github.com/wjakob/instant-meshes 123213-adam.c4d
  7. Maybe there is more elegant solution but this works blend two lights in clone one is 0 second is 1 intensity you can clone that cloner on cloner 1 and than shader efector on firs cloner modify clones add field and you can blend betwen this two lights
  8. I am also looking in to blender i love some stuff but i miss procedural modeling clones and mograph in general. Yes you can do som of the stuff in animation nodes but its far more complicated than just draging object in to cloner and just plaing with effectors and fields.
  9. if you don't feel like redoing retopo wit details i would say sculpting could save you but you will probably be finished with big polycount witch could be oke if you are not planning to do massive animations on top of it.
  10. I know about rearranging would fix the problem but I could not find right order it was too late at night :D. that spline and constrain should also be fixable but matrix and tracer should be more flexible/ "procedural". i glad it helped
  11. Spline_animated_Polygon-adam.c4di build two systems but both have problems with priorities
  12. haha that's cool. I think this is some standard of how real life lenses are made and design https://www.scantips.com/lights/fieldofview.html
  13. Just create. suggest 3 ways how to learn when you feel stuck in your progress : 1. make small projects for yourself with clear briefs. - you can make your own if you want to be creative (for example: make a character head of pig pirate OR make infinite loop animation on the topic of overfishing sees ) - there are sites that can generate briefs like form real clients https://manuodelrio.com/projects/brief/ https://fakeclients.com/illustration http://briefz.biz/ https://sharpen.design/ https://briefbox.me/ 2. recreate works from other people. just go to Instagram, Behance, art station, dribble find work you like and have feeling you know how to do some parts of it and try to recreate it. first, try it yourself and when you get to roadblock just google specific problem you facing +c4d. (don't post ties to your portfolio and if you share them for feedback add credit to the author) 3. Experiment/ play /go with the flow. I learn a lot when I'm just randomly playing with software and just combine stuff to see what happens. good luck with creating
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