Jump to content

ninjad

Limited Member
  • Posts

    156
  • Joined

  • Last visited

Profile Information

  • First Name
    Ninja
  • Last Name
    D
  • Location
    Yestown, USA

HW | SW Information

  • Renderer
    Redshift
  • OS
    Windows 10
  • CPU
    Threadripper 1950X
  • GPU
    RTX 2080ti, GTX 1080ti, GTX 1070

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

ninjad's Achievements

Newbie

Newbie (1/14)

  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

21

Reputation

  1. Thanks for the reply. I realized the problem was I had created a custom "new" file with my educational license, so the warning was being created for every new file. I created a "new" custom file with the commercial license, now when I copy and paste objects from the old file to the new file and save, I no longer get the pop-up warning.
  2. I have a commercial license of C4D, but I'm working with an older file that was created with an educational license. When I save the file with the commercial license, it still gives a pop-up when I open it. Even when I copy and past objects into a new file, I still get a pop-up when I open the new file. Is there any way to get rid of the educational license pop-up with a commercial license?
  3. Drag & drop Python variables into input/outputs. Currently if I have a Python variable, I need to manually add an input/output on the node and then rename the port. Conversely, if I have an input/output on the node, I have to manually create a variable for it in the Python script, which can be tedious for many variables/ports. It would be nice if you could highlight the variable string, drag & drop it into the input or output of the node, and then select the data type. Vice versus. If you have a port on the node, you could drag & drop it into the script window and it will add the port name.
  4. it would be nice to be able to make 3D displacement maps using the ray casting method i.e. not have to have the same UVs between the source and target mesh. Currently the only place baking 3D displacement maps is available is in the sculpt tag, and the target mesh has to have the same UVs as the source mesh, otherwise you are limited to a simple height map using ray casting.
  5. Wow, thanks for the quick reply, this works great! I extracted the scene from a larger sketch, so it's just the lips and teeth for a cartoon character. The lips are animated with a pose morph tag, and the strengths are influenced by the controller in the script. I know C4D has a 2D Vector Field, User Data interface already, but using this controller allows you to record the movements with Cappucino, and also zoom in close to create smoother movements when recording. If you know a better way to create multiple point controls I'm all ears. Another quick question, is there a shortcut for adding variables in the script to the input/outputs of the node and vice versus, adding the input/outputs of the node as variables in the script. I like how Xpresso allows you to drag & drop parameters of an object into the input/outputs of its node, I wish the Python node would have the same functionality.
  6. I'm trying to salvage a C.O.F.F.E.E. script from an old project. The script translates position data from a controller object to percent values which are fed into pose morph tags. Here's the code: main() { var Range = 20 / sqrt(2); var Dist_NE = abs(-(In_X) + -(In_Y) + 20) / sqrt(2); var Dist_NW = abs(In_X + -(In_Y) + 20) / sqrt(2); var Dist_SE = abs(-(In_X) + In_Y + 20) / sqrt(2); var Dist_SW = abs(In_X + In_Y + 20) / sqrt(2); var Perc_NE = 1 - (Dist_NE / Range); var Perc_NW = 1 - (Dist_NW / Range); var Perc_SE = 1 - (Dist_SE / Range); var Perc_SW = 1 - (Dist_SW / Range); if (Perc_NE > 0) {Out_NE = Perc_NE;} else {Out_NE = 0;} if (Perc_NW > 0) {Out_NW = Perc_NW;} else {Out_NW = 0;} if (Perc_SE > 0) {Out_SE = Perc_SE;} else {Out_SE = 0;} if (Perc_SW > 0) {Out_SW = Perc_SW;} else {Out_SW = 0;} } Attached is the project file. The code can be found in the Xpresso tag in a node titled "Poses.Calc". You can select the "Lips.Ctrl" or "Bite.Ctrl" objects and play around with it, but you'll need a copy of C4D R19 or older. 180524-facelkjaf~5-coffee_script.c4d
  7. Sorry if this an old topic, but I was trying to figure out how to bridge Redshift & Xpresso myself. I discovered you can work in the Redshift node editor, then have the X-Pool panel open. You can add a button for the X-Pool panel by doing a search in the "Customize Commands" dialog (Shift+F12) You should be able to drag any Xpresso node availible from the X-Pool panel into the Redshift node editor. I learned from watching this video:
  8. Oh yea, haven't updated in a while, I'm using a version of R20.
  9. I'm trying to get the process in this video to work: Here's a screenshot of the lo-poly and hi-poly objects I'm trying to bake to normals I followed all the instructions, but I keep getting weird aberrations. I even tried a cage mesh to make sure there is no intersecting geometry, but still no dice. The first render is the hi-poly version, the second is the lo-poly mesh with the baked normal map. Attached is a copy of the project file, any tips are greatly appreciated! 191209-normal_bake_test-2.zip
  10. This is a very deep pit :) Thanks for all the great demo files!
  11. I'm all set for now, I got about 5 responses altogether. Thanks for the replies, it was nice to see everyone's work :)
  12. I have a commercial project that requires modeling of a complex electronic product, PM me and I can provide detailed information. I'm looking for an initial quote for a tight 1 week turn around time. Model will have to be clean and organized. Please provide examples of previous work. Thanks!
  13. I'm actually re-opening this, I've been working with the smooth setting for the fire shader and adding sub-grid detail, it looks like the banding is still showing up at certain points of low density and movement.
  14. Ok, think I figured it out. Had to turn up smoothing for the shaders. It wipes out a lot of thinner detail so you have to increase the fuel rate to thicken up the burn. Then you add detail back in using sub-grid detail:
×
×
  • Create New...

Copyright Core 4D © 2023 Powered by Invision Community