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hoffwerr

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hoffwerr last won the day on August 21 2016

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About hoffwerr

  • Birthday 01/23/1997

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  • Renderer
    Octane
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    Windows
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    5820K
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    GTX980

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  1. Nice work ! But there's quite a lot of text on the screen. It can get quite boring. It'd be a good idea to have a voice-over on the video instead of the long paragraphs of text appearing on screen.
  2. yea, that's what I though too. the difference between it and the other ones is noticeable within the first glance. You are definitely on the right track. Keep going forward. Ahmed
  3. I didn't like the Mercedes one. It just doesn't look right. The camera angle, the floor texture and the car material needs work. But the three other ones are spot on. Good Job. Ahmed
  4. Looks really good. Good Job. Ahmed
  5. Looks pretty good but IMO the lens flares are quite severe. Ahmed
  6. hoffwerr

    Worth it?

    Topcoat is basically some pre-made materials but per-channel. So, pre-made presets for Reflectance, bump, etc. IMO, It's not worth it. But, It could be helpful of course. Saves quite some time. Signal on the other hand is a whole new story. It's a Non-Linear AKA Procedural animation system. It's a whole new way of animating stuff and it can be huge timesaver in some projects.
  7. My PC case doesn't have a place to install one of these DVD readers. These things are getting obsolete. Good move by MAXON.
  8. Oh, I'm late to the party. Downloading now. This could take a couple of hours with my super-fast internet
  9. I haven't noticed it too before. You'd really need to have a lot of modifiers/generators in there to see the issue. Anyway, Let's hope MAXON got it fixed in R18.
  10. Interesting. I'm running 17.048 and the issue is there. so this is even older than the latest SP3 patch. There's two mentions of fixing something solo related in the older patches. Fixed an issue with solo and new objects. Fixed an issue with Solo and Subdivision Surface. Looks like MAXON screwed up something with these fixes.
  11. I've tried it out right now. You're absolutely right. It looks like R17 re-calculates every modifier/generator every-time you solo or unsolo an object. I made a quick scene with a cube subdivided with a Subdivision Surface to level 6 and made 400+ copies of it. Soloing anyone of them on R17 takes a good 5 or more seconds while R16 is instantaneous. This is actually quite interesting. Well, I hope that it's a bug too and they got it fixed in R18. testsolo.zip
  12. hmm, that's weird. Does it only happen on this specific project or Is R17 in general laggy on your setup ?
  13. Try copying the whole project into a new clean file. That sometimes helps. Ahmed
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