Forgive the "which package should I marry" beginner neuroticism (as I've asked a few other people on this forum already) but coming from Modo+Rhino, I'm at a juncture where I'm trying to decide if I should go steady with either C4D or Blender.
It's very easy to say, "Do both!" But I'm a generalist in the fullest sense of the word (at my job I also do a lot of copywriting and marketing strategy work), and don't have time to go deep with everything at once. I'd like to focus on one package, and admittedly feel kind of dumb for buying C4D recently when it looks like Blender might be best for my generalist needs/interests.
Rhino covers all my precision CAD modeling needs, but when it comes to either C4D or Blender, I want a package that allows me to do stylized 3D animations and/or 2.5D animations. C4D's powerful toon-shading stuff (and sweet examples seen in the NYT and elsewhere) really got me excited. But as superficial as it sounds, I love the Blender UI and it's Grease Pencil functionality is super cool. Modo was great as an accessible generalist visualization package, but I simply cannot see it keeping pace in the future (what the heck is the future of Modo? No one knows!) So I have to relegate Modo to "legacy tools" so to speak.
I guess my questions are:
Will C4D "always" (more or less) be relevant and good for generalists like myself if I were to stick with it, or will Blender invariably become a superior tool?
Or should I just go with Blender, since my main need is for simple animation projects that involve stylized (toon) rendering, and potentially 2.5D animation (2D hand-drawn animation in 3D environments)?
Blender 2.80 looks awesome (watching tutorials now)... it's hard for me to say though, what is the better choice.
Thanks for your thoughts! If these questions should be in a different thread, let me know and I will delete/repost elsewhere.