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jarombra

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Everything posted by jarombra

  1. I'm a longtime Rhino + Modo user, and I got into C4D with R21, but my job has since pivoted and I no longer use it at all. Let me know if you're interested in purchasing my R21 license, I'd be happy to transfer it at a fair price! Feel free to reply here or email me at jarombra@gmail.com thanks! - Jason
  2. I vaguely remember hearing that this is something people do: sell their C4D license if they no longer use it. I'm a longtime Rhino + Modo user, and I got into C4D with R21, but my job has since pivoted and I no longer use it at all. Is it possible to sell my R21 license? Thanks forum, - J
  3. Good to hear, this has convinced me to keep buying maintenance for Modo 13-onward. Especially since the announcement that all pre-13 Modo perpetual licenses will be deprecated with the release of macOS Catalina, I've been on the fence about ditching Modo for Blender 2.80 (there are only so many hours in the day) but I was using Modo last night and I am constantly reminded how easy it is to whip up a scene, getting looking exactly how I want and rendered all within an hour or two. Probably more testament to my familiarity with Modo at this point, but Modo does sometimes feel like *the most ergonomic* modeler out there. I'm still baffled by Blender's multiple keystroke commands: I sometimes feel like I'm playing Street Fighter just trying to activate transform gizmos in Blender! That said, Blender 2.80 is great; but I should keep maintaining Modo for sure as it is super useful.
  4. @hvanderwegen Absolutely keep it all -- and again, I really appreciate your knowledge+advice here. I'm sure down the road I will work on a team that requires me to jump into C4D (at which point, I'll have to follow their lead since I'm a newb in it) but I'm definitely gonna keep it. Same with Modo and Rhino -- the time I've spent in them has been very valuable. But moving forward, Blender seems really suited for my ilk -- since I do 2D animation/illustration and 3D work as well. Woo!
  5. @hvanderwegen Thanks so much for the information here -- I think I'm going to dive into Blender 2.80's Grease Pencil functionality for my next project, using it as an opportunity to get my feet wet with Blender in general. I'll keep my C4D license, just incase, but sadly I have barely broken the ice with it (and we'll see if I ever do). A friend in LA who is established in the VFX/animation-house scene barely even knew what Blender was, and claimed "You gotta learn C4D if you want to do any kind of industry motion-graphics". I don't disagree, but frankly: that's not a career path I aspire for -- I am a generalist (who does 2D animation too) and to that end, it seems like Blender is a better time-investment for me. Again, thanks for providing some resolution to my questions -- I can always lean on Rhino for my CAD needs, and frankly good ol'Modo for my viz-dev needs at least until I get good enough with Blender to retire Modo.
  6. Forgive the "which package should I marry" beginner neuroticism (as I've asked a few other people on this forum already) but coming from Modo+Rhino, I'm at a juncture where I'm trying to decide if I should go steady with either C4D or Blender. It's very easy to say, "Do both!" But I'm a generalist in the fullest sense of the word (at my job I also do a lot of copywriting and marketing strategy work), and don't have time to go deep with everything at once. I'd like to focus on one package, and admittedly feel kind of dumb for buying C4D recently when it looks like Blender might be best for my generalist needs/interests. Rhino covers all my precision CAD modeling needs, but when it comes to either C4D or Blender, I want a package that allows me to do stylized 3D animations and/or 2.5D animations. C4D's powerful toon-shading stuff (and sweet examples seen in the NYT and elsewhere) really got me excited. But as superficial as it sounds, I love the Blender UI and it's Grease Pencil functionality is super cool. Modo was great as an accessible generalist visualization package, but I simply cannot see it keeping pace in the future (what the heck is the future of Modo? No one knows!) So I have to relegate Modo to "legacy tools" so to speak. I guess my questions are: Will C4D "always" (more or less) be relevant and good for generalists like myself if I were to stick with it, or will Blender invariably become a superior tool? Or should I just go with Blender, since my main need is for simple animation projects that involve stylized (toon) rendering, and potentially 2.5D animation (2D hand-drawn animation in 3D environments)? Blender 2.80 looks awesome (watching tutorials now)... it's hard for me to say though, what is the better choice. Thanks for your thoughts! If these questions should be in a different thread, let me know and I will delete/repost elsewhere.
  7. That's what I figured @deck -- are you familiar with any tutorials on applying C4D hair to a mesh (with the aim of making it foliage)? I am a C4D beginner :P
  8. Hello! Is there a halfway-simple way to add a procedural texture to a mesh in C4D that would in effect: make it look like a topiary? I have a hippo model that I've worked on, and would like to turn it into a topiary with leaves sprouting all over it, and then ultimately render it with stylized toon shading. Kind of what I'm looking for, I see some Modo wizards can cook up such processes: https://www.youtube.com/watch?v=iO_Wch1g6Hw Any suggestions of where to look for resources along these lines? Thanks!
  9. Ok, potential self-discovered solution here: turn the Boole into a "Create single object"
  10. The funny thing is, I can achieve the filling that I want in a scratch test-scene as shown below... The mystery continues...
  11. Hi, I'm trying to simply fill a hemisphere (boole of a sphere and cube) with three editable meshes (social media icons). Please take a look at my screen shots and you'll see that simply nothing shows up -- what might I be doing wrong? Thanks for your help!
  12. I've recently switched over from Modo and am trying to figure out how to retopo in C4D with the Polygon Pen tool such that it constrains to the underlying mesh (that I am retopologizing). I've seen a few videos online that recommend using the Snap modes, but is that the best way to do it? Thanks Forum!
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