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thanulee

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Everything posted by thanulee

  1. Hey Igor, great thread here. As i started H myself for the 3rd time, things have started to stick. Im focusing a lot on mograph/vellum but i think SOP is really important for anyone. Its not like c4d where i skipped completely modelling and i went to cloners, H needs solid foundation or u get super lost. I was wondering do u have in mind any tutorials for beginners in the future? Showcasing all sop operations u know with simple examples etc? Cheers!!
  2. Performance, performance, performance! In everything! - More specifically a much stronger viewport, higher particle counts, update in bullet (at least one dynamic engine that is rock solid since nothing else in that area). -Merging scene nodes with OM cause i have a feeling this will never happen, although was promised. -Less of "magic bullet" kind of features. - Surprise us with something awesome like "fields" "vdb" "voronoi" etc. As im doing also houdini these days, i realise that c4d is dope but is lacking soooo much performance, it would kill the mograph market, since houdini is so non intuitive, ancient. C4d has almost everything an artist wants but the lack of performance starts to pile up.
  3. Hi, Im kinda clueless about rigging, so whats the easiest/best way to make this deformation smooth? ty fix_weights.c4d
  4. I just found this topic and i got the exact same question. If i cant link my own assets there, it makes no sense. Unless is added asap, feels like "we see the tree but not the forest" lol
  5. Hi, I have a specific folder on my dropbox with all my models. Another one with textures etc. How do i link those folders in the asset browser? So far i only saw that u create a database elsewhere and then u drag and drop in the asset browser. I dont need any of these functionalities, i just need to be able to browse my models via asset browser and not create databases or draggin em manually. Is that possible? ty
  6. Did i ever speak to u?No Did u call me a dick in public? yes. Are u a grown up? apparently no. Nough said seriously.. insults from strangers is something i have 0 tolerance.
  7. And I kinda feel ur defending him on top of everything and u focus on me. Apparently the point is missed. Cya
  8. As a forum owner Igor, what u are saying is totally wrong. Again, for the record I never called someone A DICK. Say whatever u want about me, this guy insulted me period.
  9. I wasnt even being ironic. I truly believe R21 and onwards has next to 0 features. Like a feature someone will see and say "hey i need to buy this software". When I say "nice features, NOT" if it makes me look bad in anyone's eyes, i dont care 🙂 Probably lack of sense of humor and/or too much political correctness. Finally I have presented for MAXON few times, i ve spoken with devs, i got friends working there. What is the point of not saying my opinion? If i believe there are 0 features, why is this insulting? It actually isnt.. Sorry. Maybe its a good way for them to listen when it comes from loyal customers/fanbois like myself. Neither i am frustrated with MAXON, the contrary, I advertise their software everyday, I run a patreon with 500 people trying to do houdini stuff in c4d. Now a random guy in forums insulting me, is something that frustrates me and its intolerable. I expect an apology which i wont get, but hey that life 🙂 cheers
  10. I dont care what u think man. Like seriously. Maybe they will, maybe they dont. But u calling me a dick in a forum is far from cool
  11. Being a dick and being ironic is two different things. Like it or not its an open forum and I am a paying customer for years in c4d and i need my opinion and my frustration to be heard out loud. I have every right, to be from angry to completely disappointed. Now u just called me a dick? Like seriously?
  12. Ye it is actually. Whats the point of those threads? To say "thanks for the features?"
  13. Great features S24 🙂 NOT! haha
  14. I never said that char animators are not professionals. But... no offence.. if u were doing unwrap in c4d and waited for update in that regard, then this is not how a professional works. U need the best/fastest tools for the job. I use Rizom for years etc. If i wanna do fluids i wont do em in xparticles.. I ll do em in Houdini/RF i wont be like "oh xp cant handle fluids but, i ll just do my best". My point is the updates are standard stuff since years in other software. Also the fact that u know 10 people and are not doing mograph, doesnt say anything hehe. c4d vs houdini, its the only thing that is in stake here imo
  15. I ll be very honest only reason i upgraded from R20 to R23 is cause I have files from other people while freelancing. As a studio, we were not intending to. R21/s22 and R23 have next to 0 new features. Unless c4d turned into blender... and suddenly "bevels" is considered a new feature, or "unwrap" and "mixamo rigs".Also the idea of "looks" in the viewport, is... I will mention here the silent abandonment of ProRender. Clearly there isnt a solid plan last few years. Feels like c4d is not addressing to professionals anymore but tries to reach a much broader audience (business wise makes total sense). Same time, the price tag is definitely for people that earn and not for hobbyists or people that are just starting out. Therefore I expect MUCH MORE than a bevel improvement, sorry MAXON. Concluding, I dont understand the S22, R23 indexing in versions, while it should be R22. We are not going faster by adding numbers. It felt like a marketing trick. Same with scene nodes: since they are far from ready and they gonna change and they gonna be back end as well, keep em hidden and announce em due time. It reminds me of Octane where it comes with bells and whistles and years later the features are not even there. As c4d turned my cg carrier around in an extreme good way, I must admit now that it has brought me into a halt. Unfortunately, I am not that technical to jump into houdini, and same time c4d limits its own capabilities in the last 2 versions. IMO, c4d is not a modelling software, nor a char animation one. Its main thing is mograph and why people choose it over other ones. And its main competitor is houdini and not maya or max. I am not the person that speaks in public about software issues or requests, i just take things as they are and try to do my best with what I have. And I am extremely grateful for my switch from max to c4d 3-4 years ago. But, truth be told, I am pessimistic as well about the future of c4d 🙂 Cheers!
  16. I think if viewport perfomance becomes like houdini, it will be a blast, i dont need other features personally. I struggle with heavy scenes thats my main thing. And i hope for multithreaded dynamics 🙂
  17. oh nicee! yea im confusing u i guess. I had some courses from this forum about TD etc and thought is was u. In any case good luck 🙂
  18. Hi, I wanted to ask if its possible parametrically to bind a connector into the first clone only. I can make cloner editable and do it, but if there is a parametric way would be awesome 🙂 Cheers,
  19. Great stuff Igor. WIth ur knowledge of c4d/xpresso houdini probably is a great fit for you. Fun to see this post here in these forums 🙂 What some studios do to keep things more simple/efficient, is exporting ur alembics back to c4d to use Redshift there (not always possible due to c4d viewport performance, cause u will see the difference is huge). You can also export attributes from H to c4d. And also use MAXON noises to bring into H. U ll probably find along the way that many things are much easier done in c4d, so exchanging files with attributes between these 2 software, is a nice workflow. I totally recommend "dont be afraid of houdini" since Mark Fancher is a top notch motion designer and the specific course is addressed to c4d users. I am really curious about the performance increase we can get in c4d with future versions. I am not a fan of scene nodes as I simply wanna use the object manager. But I think c4d is very limited at this stage in comparison to H. I wont even compare dynamics, but i ll just mention the performance of instances, which is crucial for offsetting keyframes etc etc. Lastly, there is this plugin inside H called MOPs which simulates the cloner behaviour and makes it very easy for the c4d users by not exposing all of the backend at once (not that u need it i guess hehe). It might give u some ideas though https://www.motionoperators.com/ Cheers!!
  20. Hey there, I am looking on how to achieve this effect on 54 sec: Where cubes and toruses scaling and rotatin and one affects the other seamlessly. Is this xpresso? Suggestions please Thank you!
  21. thanulee

    Spring break

    Oh wow! Idk whats going on here I ll take a look again! Thanks
  22. thanulee

    Spring break

    Hi, I have been using this great script by Jake Allen at Sarofsky. In short, all its doing is the following: - Select any points of an object - Script creates a separate spring for each point at the exact point position. This is extremely handy for soft bodies and other dynamic rigging scenarios. Atm the script only works in R20. I guess this is due to Python change in R23. Is it possible for someone to check out and tweak it so it can work in R23? Many thanks! Spring Break.py
  23. Hi, I have a rig with some constraints driven by one object's rotation. When I place the rig inside a cloner and use a random effector to randomly offset time, only the object with rotation gets affected. The others with constraints are not. What am I missing here? Thanks
  24. Try adding a render preset from Octane and do same. Maybe its octane related only.
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