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maliohammad

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maliohammad last won the day on August 23 2018

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    maliohammad
  • Last Name
    jaafar
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    Iraq

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  1. Hello and welcome to the Cafe! I think it is very doable when you divide it into multiple mospline objects and choose a right formula, you can check the attached file for a rough example. TreeSetup.c4d.zip
  2. I would create a a bridge like geometry from the disc object to make connecting the neck much easier.
  3. You can do it using Pose morph as you make 2 objects your original object and a copy of your donut with a rectangular hole (you must use the same points count, so just modify your original object). You can find many videos on this, on of them is by GreyScaleGorilla.
  4. Nice job. For some reason I prefer the colors in the screenshot more than the final image, the chain on the final image has a bit too much green.
  5. The first question is interesting, would love to see a native .c4d import in unreal engine!
  6. No, I didn't meant that. Under the dynamics tag you can set the dynamics shape.
  7. You can make dynamics use a low poly proxy object (usually with much less details) just change the dynamic shape to mesh.
  8. No, it is not. It contains a lot of triangles which can cause problems if your surface gets deformed. Try to change them into quad so it becomes a nicer mesh.
  9. You mean rolling effect as in a red carpet rolling or something like that? if so you just use the bend deformer while rotating it 2-3 degrees so it is not totally on the axis that you want, this should help getting the spiral look.
  10. It seems easy to do with a spline and a sweep object.
  11. This seems like an inverted polygon, just select all and align normals or select the inverted ones and invert them.
  12. Hello, Did you try file---> New Preset Library, in the content browser?
  13. Ouch, this is such a shame! the feet are so bad...
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