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maliohammad

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Everything posted by maliohammad

  1. Hello and welcome to the Cafe! I think it is very doable when you divide it into multiple mospline objects and choose a right formula, you can check the attached file for a rough example. TreeSetup.c4d.zip
  2. I would create a a bridge like geometry from the disc object to make connecting the neck much easier.
  3. You can do it using Pose morph as you make 2 objects your original object and a copy of your donut with a rectangular hole (you must use the same points count, so just modify your original object). You can find many videos on this, on of them is by GreyScaleGorilla.
  4. Nice job. For some reason I prefer the colors in the screenshot more than the final image, the chain on the final image has a bit too much green.
  5. The first question is interesting, would love to see a native .c4d import in unreal engine!
  6. No, I didn't meant that. Under the dynamics tag you can set the dynamics shape.
  7. You can make dynamics use a low poly proxy object (usually with much less details) just change the dynamic shape to mesh.
  8. No, it is not. It contains a lot of triangles which can cause problems if your surface gets deformed. Try to change them into quad so it becomes a nicer mesh.
  9. You mean rolling effect as in a red carpet rolling or something like that? if so you just use the bend deformer while rotating it 2-3 degrees so it is not totally on the axis that you want, this should help getting the spiral look.
  10. It seems easy to do with a spline and a sweep object.
  11. This seems like an inverted polygon, just select all and align normals or select the inverted ones and invert them.
  12. Hello, Did you try file---> New Preset Library, in the content browser?
  13. Ouch, this is such a shame! the feet are so bad...
  14. Because without them you can't model anything without having random triangles popping here and there. Yes, worse than triangles, since they aren't as stable. Good models have no triangles or n-gons, it is so terrible to use with subdivision surface. Learn about upscaling and downscaling models, I attached a screenshot showing the upscaling and downscaling in a simple object.
  15. As many ways as any other object can be modeled.
  16. Just the first layer, where he have all the other layers of building set but it doesn't work.
  17. I guess C4D layers don't work with part of an object in a cloner unless the change is for the whole thing.
  18. Hello, the top surface is symmetrical in 2 axises, so you can use that to speed up the process. As for the triangles just draw spline similar to their shapes then use the Sweep object with a n-gon spline set to 2 sides and a small radius. This will create a nice row of edge loops around the triangles and the rest is just filling the object with nice quads.
  19. It is hard to tell what you really want based on a final render. You should provide step by step what you do in blender with screenshots, this way C4d users can help you better.
  20. Here is a great plugin, and it is free! It doesn't work with normal tags, it just fakes the smooth look. You can also see it in action in one of MAXON's webinars (can't remember its name, but it was about architecture) http://www.biomekk.com/index.php?itm=18
  21. Really nice, wasn't expecting this tbh
  22. Hello and welcome to the cafe! For this model all you need is just some simple SDS modeling, once you learn that you can make the objects you want (with practice and patience). You can search the YouTube for videos about it, then you have to prepare reference images (frontal, and side one).
  23. This seems really interesting, Dpit had an amazing engine that produces high end results, while X-particles brought the user friendly approach. Looking forward to see their integration.
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