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Rebellion

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    Sajjad
  • Last Name
    Haider

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  1. Thanks Cerbera, I'm happy with the results even without GI & AO even thou it took almost same time rendering but it is smooth and there are no blobs or noise... your support is much appreciated , thanks 👍 Loop01.mp4
  2. Thank you very much and if it will take even more time to render such few seconds loop. I must find some other way as it already took 4 hours for 4 seconds Animation loop... can't afford more time... any suggestion what other method can be appropriate. I'm thinking removing GI & AO along with physical render and go with scene lights and software render... wonder if I can get good results with that setup...
  3. I'm sorry if I was not clear in my question, but I did mentioned that I rendered it using GI (Global Illumination) along with AO (Ambient occlusion) using physical render built into cinema4d. And I rendered in PNG sequence and then made composition using AFX so it is surely not a compression issue... may be you are right about irradiance cache because that is my primary method and for secondary method I am using light mapping...
  4. Guys, I have rendered the following scene in cinema4d using physical renderer with GI and AO. But as you can see it has that very annoying blobs in renders. Can anhyone please help me to get smooth renders without such blobs or noise... Sequence01.mp4
  5. yup... agreed. Render frames and then convert in video format. 👍
  6. Ok, first of all I'm a very noob in cinema4d, so please ignore if I'm talking from another LaLaLand... So, as I understood the problem, I think the solution is this display tag (pic attached). Just use the visibility option to 0 and it wont appear in your scene... Hope I was on point, fingers crossed
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