Jump to content

Bastardfilms

Registered Member
  • Posts

    77
  • Joined

  • Last visited

1 Follower

Profile Information

HW | SW Information

  • GPU
    threadripper 1950x / 3 x GTX 1080ti

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Bastardfilms's Achievements

Apprentice

Apprentice (3/14)

  • Conversation Starter Rare
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

2

Reputation

  1. Hello guys, i have a problem with one object that i want to export in obj. Its a chair, that i have separate in selections and i have add a material on each selection, attached theres a screenshot of it. As you can see, the model have a lot of selections, and on each selection it has a material with a different map of wood. The problem i have now is that if i export it as obj, and i open it again, it doesnt look good, the textures are a mess, and my company wants an obj model with only 1 texture, not many textures and selections. I need 1 texture that applies to all the model (like if it was a 3d scan for example, wich has only 1 texture for all the parts). How can i solve this? Anyone knows a workflow for it? Thanks a lot.
  2. Hello guys, this seems like a noob question but i cant solve it. Dont understand why. I have a cube following a spline with a spline path tag, but on the curves of the spline, the cube goes in a weird "slow motion" mode during a couple of frames, but i want the movement to be linear. Here is the scene file, as you can see, on the curves, the cube is stuck. spline problem.c4d
  3. Hello guys, i just came across with this video about growing structures How i can achieve a similar look on c4d? looks really amazing
  4. Hello guys, i have done the uvs of a corner of a model (see picture leather 1). Then i have applied symmetrys to form the whole object and i have add a subdivision surface, and the texture looks really on the symmetry edges (see picture leaher 2). What can i do? i need the texture to wrap perfectly on the whole exterior object, its a little urgent. Thanks a lot¡ @Cerbera its the model you passed two days ago 🙏
  5. Daam thanks a lot Cerbera¡¡, i will do your tutorial aswell to learn how to do it proper myself, when you can if you can show me that command screenshot so i will follow it like you did. Thanks again¡¡
  6. My god looks exactly like the photo¡ i know that im asking too much, i will follow the tutorial myself to learn how to do it, but cant you pass me this model so i can tell my boss that i will deliver on time? sorry for asking this, if you dont want i will understand. Modelling its not my strong point in 3d
  7. Hi cerbera¡ thanks a lot for the tutorial, but i cant pass from the disconnect step. I have tried with edges polygons and points and they dont behave like yours, wich command are you typing? im doing the disconnect tool, but nothing happens, they dont behave like yours. Cant you post a screenshot of the command please? looks awesome¡
  8. Hello guys, i need to model an upholster cube for putting textures on it, i need the 4 corners to look like the image attached, the last one with the fold. And i dont know how to proceed with it, anyone have some tips please? its urgent 😅, thanks a lot
  9. Daam thanks a lot Cerbera, i was gonna pass you the scene with the original mesh but you had it already¡ Im gonna watch that video a lot of times for sure until i get it the righ way. Thanks a lot¡
  10. Cervera i dont understand the part of manually select the border edges and convert to uv poins....sorry, do you know some kind of tutorial where i can see how this tehcnic its done please? i have to get this done soon and learn how to do it.
  11. Hello Cerbera, im gonna explain me better with images, i have attached 2 files (bad cap first, good cap second), the good cap shows how the texture should be, and the other one shows how bad it is now. I work for a company of profuct photography and they need that front cap part to be uv´s even, like the texture on the good cap, not stretched like it is now.
  12. Hello guys, i know this is gonna be easy but i just dont get it. I have modelled this front part of a cap, and i want that the checkerboard texture goes the same way that the top part, smoothly rounding at the edge following the same direcction, but i just dont know how to do it, i have try a lot of uv´s types but i don get it. I want the checkerboard to be even in all of the parts/edges Here is a screenpost and the scene. cap problem.c4d
  13. Hi guys, i want to model a packgaing box for a chocolate bar i have model. But im struggling to begin because i dont how can i model the corners to look realistic as it should be. I want to model something like this cages: https://www.mediafire.com/file/1m81dahpb414muu/chocolate_bar.c4d/file https://beta.thedieline.com/blog/2019/3/12/how-a-box-of-cookies-can-transport-you-to-a-different-country Anyone can give me some tips? chocolate bar.c4d
  14. Hi¡ thanks for the answer, yes i know it, i have used marvelous designer too so i know other ways to do cloth but i want to make it exactly exactly
×
×
  • Create New...

Copyright Core 4D © 2023 Powered by Invision Community