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Aggrotech

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  • First Name
    Michael
  • Last Name
    M.

HW | SW Information

  • DCC
    Cinema 4D 2024.2.0
  • OS
    Windows 11

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  1. No, not yet. I thought maybe I'm missing something.
  2. Hello, does anyone know why, when you enable redshift motion blur, it affects rigid body or particle physics even regardless of whether the animation is cached? Is there a way to fix this? Example.mp4 Test Scene.c4d
  3. Hello, I'm trying to create clothing for an animated character. The animation itself consists of a sequence of Motion Clips. I created the clothing using Dress-O-matic for the T-Pose, and overall, everything turned out well. The only issue is that problems arise when the character is in motion. My question is, is it possible to create cloth animation in Cinema 4D, specifically for an animated character, without using third-party programs or plugins, and achieve maximum quality? Character Test.mp4
  4. Is it possible to create a simulation where the voronoi parts left in the air will also fall to the floor? Voronoi Test.mp4 Voronoi Test.c4d
  5. Yes, I set these parameters in the scene that I attached above, but as you can see, something still affects the ball
  6. Hi, is it possible to create settings at which the object will forever bounce off the collider body without losing energy? Maybe with Xpresso Ball.mp4 Ball.c4d
  7. @ZerosixtwosixPerfect setup, thank you so much
  8. @Cerbera I think my post is probably lost, tell me if it is possible to solve this issue? I attached the texture for the model in the post above, thank you
  9. Fix Texture doesn't work for some reason. I have attached the texture above. This one:
  10. I created a character by the cloner. On the left created by the object cloner, on the right by the grid cloner. On the left, shader effector works correctly, pulling up the color from the texture, but not on the right. It is possible to do somehow that the texture is pulled up to the character in the grid cloner, since in it the instances of the cubes are located correctly and in the left randomly according to the surface of the source. Thanks. 1978135791_HWClonerShader.c4d
  11. Perfect, you are the best. Thank you so much again. Scale also works if you just reduce the max value in the clamp.
  12. Wow, thank yo so much @jed @HappyPolygon! Perfect setup. Everything works fine, and we can change the radius of the spheres and shrinking speed. Thanks a lot! I have only one additional question, I understand that everything works around radius and this will not work with other objects in the cloner. Is it possible to make somehow the objects inside the spheres also shrink up? Or, in some other way, to use any instances in cloner. Thanks!
  13. So, Once I found a solution on some resource where, when object touch an object of cloner, certain elements of it begin to be simulating (example with animation attached). After this decision, I wondered if it was possible to do the same thing with clones shrinking by scaling to 0. But I do not really understand how this part of the nodes works (picture attached). Is it possible? Xpresso Cloner Index.c4d
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