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pilF

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Posts posted by pilF

  1. Plasticity seems like a great interface and creation platform from NURBS to poly. There is much to be gained in resolution. Here's a comparison left to right STEP to Plasticity to .stl , STEP to Plasticity to .obj and finally direct STEP to C4d. Though the .stl  file looks best it does not have any extra layers. The obj does have layers  but has less albeit dominant quad polys. Applied for the InstaLOD but have not received a download link yet. There were no UV's on the original so I don't know how those convert. Overall converting CAD means work.  edit: you can set the detailing of the step file also through the C4D merge menu.

     

    37630397_Snapshotcompare.thumb.jpg.b1f2625f09139881dff12c766a596f95.jpg

  2. This is silly, I've created an animation containing some basis mograph text and a field. I need to send it to a renderfarm and convert the text to geometry. But I can't rememeber or find how to do that. Can anyone help me out please?

     

    Best

    Philip

     

    screen.thumb.JPG.a62256c3c6c0e8fa8f9846674204b632.JPG

    bake mograph text.c4d

  3. I have been thinking about a new system too. Biggest problem would be keeping it cool in summer. Last year I thought about this combo:

     

    Intel core i9 13900 K

    MSI MEG Z790 ACE mobo

    MSI geforce 4090 suprim X 24 G (least noisy)

    be quiet Dark Base Pro 901 case

    perhaps Alphacool Eisbaer Pro Aurora 360 watercooler

    Kingston KTH PL548D4 64Gb

    Be Quiet Straight Power 12 1000W (make sure it can communicate with the geforce for power consumption, didn't check)

    Samsung 990 Pro (heatsink) 4Tb SSD

     

    Or something like this. Last year the components total was around 4.500 euro incl VAT

     

  4. After suffering from excruciating slow screen performance in 2024.1 and suffering the same fate in 2023 I found out that the fonts that were being deformed (bend)  were part of the problem. Converting those to polygons made the scene workable again. Very specifick but perhaps helpfull observation I made.

  5. On 3/25/2023 at 2:07 AM, Cerbera said:

    I thought death / grim reaper rode a horse ?! One called Binky, specifically, if Terry Pratchett is to be believed !

     

     True that, though it used to be a skeleton horse earlier but it kept losing bits. Also death itself works in a snackbar apparantly.

  6. I could use some help with this one please. I have text wrapped to a spline and want to erase it per character. First thought (bottom example) was using a plain effector scaling the text through a linear field. The filed would be aligned to the spline with a tag align to spline. It turns out this does not work in a predictable way. The field does not conform to the spline so there is nodirect relation between the position of the  field and its effect.

     

    Second idea (top example): boolean. Substract a shape from the text. This is more predictable but RS does not like it much. Invalid geometry that doe snot blur well.

     

    So my question is if there are other more elegant ways to do this?

     

     

     

     

    per character erase on path.c4d

  7. Need some help here with mograph text swap. I'd like to change one word into another without deforming it. Just stepping through the alfabet per character and arrive at the second word. I solved it by stepping through a list of sorted clones clones with a plain effector offsetting the modify clone slider. But there must be a more elegant way, or is there? File is attached.

     

     

    text morph.c4d

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