Hi all,
I'm considering taking on a job and would like to see whether its first of all possible in C4D R17.
I'm also a complete beginner when it comes to joints / rigging in the program.
The task at hand is to model an arm with basic joints - [ Shoulder>Arm>Forearm>Wrist ]. Then to apply muscles to each joint accordingly. Then to simulate a pad to move around in a selection of different patterns, which the hand will rest on and follow from its connecting shoulder joint. I haven't had much luck finding specific questions as these via Youtube tutorials.
My queries are:
How to allow the arm to move like an arm, for instance, allowing twisting, but not breaking past the elbow etc. And to make the whole arm engage in movement rather than just the wrist.
second, how to attach muscles which will contract
Thirdly, As this is the point of this proposed simulation, is there a way to apply an 'angle counting' tool to how the muscles contract, and how the joints are effected? (for instance, Should the pad move 30cm on the Y axis, and 20cm on the X axis, what is the best way to compile all of the angular value variations from each node?) unless that all has to be counted manually...
I hope that is clear enough info, Any help would be very much appreciated in regard to whether any of this is possible in C4D and whether you have any useful start up tips with how to get started.
Thanks,
H