I was guessing it was quite easy but I'm still searching for a solution.
I've created a fix number of particles, from frame 0 to the end of the simulation it needs to stay the same number.
Fine till now, what I still cannot find is how to create a matrix object that have the object counts of the emitted particles and use the positions data of the simulation to move its objects.
I guess using xpgenerator is whats I need but if I put a null object inside, I can see the right numers of null object created as the x-particles simulation, but how I could instruct a matrix to be made of these null objects? If I put the matrix as object mode and link the null or the xpgenerator it not working 😞
I've just seen in this video from 0:15 to 0:20 second, it's exaclty whats I'm searching to do but with a clone object instead of a matrix, but I still not able to reproduce it evan with a cloner object, what's I'm missing?
Thanks in advance