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giorgio

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  • First Name
    giorgio
  • Last Name
    rinolfi
  • Location
    italy

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  • OS
    windows 10
  • GPU
    i7

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  1. Thanks Cerbera! At least I'm not the only one confused by this weird result. You are right both make editable or current point to object nor connect object seems to be able to translate the matrix "count" in verticles, they all seems to make like 4 verticles for every matrix points.
  2. I've seen with the structure tab that if I make editable the matrix with 15 as its "count" it became made by 56 verticles. Is there a way to create an object with the verticles egual to the count of the matrix? To make it simpler I've seen that if I make a matrix with count 1, if I make it editable it became with 4 verticles. Is there a method to create an object that I can use with a matrix, that have the exact points of the count of the origianl matrix?
  3. Hi all, it's some days I'm wrapping my head on a basic issue I have no idea how to solve it. I made a simpler scene to show you. I have the matrix "U" in object mode linked to the spline "U". I've made the Matrix in order to have 15 points. I select this matrix U with 15 points and made current state to object on it. A new polygon is created, named "current state to object U" . I created a new matrix, put it in object mode and link it to the new current state to object U. I was thinking that if I use distribution to vertex I will have the same 15 vertex, but seems I'm wrong as it has a lot more! What I'm missing? Points are not vertex? The polygon object is not made by the previous 15 points but like 3 or 4 vertex for each past points? I know this example does not make a lot of sense. But I've different letters made with separate matrix, every one is made with the correct numbers of verticles I need. I want to make a single object from all the matrix in order to create a new matrix with a single word made of the exact sum of the number of points I have carefully made in each the separate matrix. I hope this does make sense to explain my intention and issue. I've attached the simple scene file. Thanks ! letter U.c4d
  4. I was guessing it was quite easy but I'm still searching for a solution. I've created a fix number of particles, from frame 0 to the end of the simulation it needs to stay the same number. Fine till now, what I still cannot find is how to create a matrix object that have the object counts of the emitted particles and use the positions data of the simulation to move its objects. I guess using xpgenerator is whats I need but if I put a null object inside, I can see the right numers of null object created as the x-particles simulation, but how I could instruct a matrix to be made of these null objects? If I put the matrix as object mode and link the null or the xpgenerator it not working 😞 I've just seen in this video from 0:15 to 0:20 second, it's exaclty whats I'm searching to do but with a clone object instead of a matrix, but I still not able to reproduce it evan with a cloner object, what's I'm missing? Thanks in advance
  5. Hi all, I'm just starting with x-particles, maybe its a basic question however please help me 🙂 Let's say I have 10 defined emitted particles, they move for 1 minutes affected by a turbolence. Now I want to create a matrix object with 10 points and I need to transfer the positions data of the x-particles simulation (the 10 individual emitted particles) to the matrix (made up with 10 points).
  6. Hi Hrvoje! thanks so much for your support, initially I though it could be so easily to drive the Plain for 161 clones with 161 tracks, but I m still trying to figure out how to make it. Here you can download the scene with the 161 track in F curve and the 161 clones. https://drive.google.com/file/d/1i2e1pLEOqze1Q0dyiVx8FxUAC3jgwSKv/view?usp=sharing
  7. Hi all, I have a CSV file with data I have to use in cinema 4d. It have 160 different fields, all the value are already between 0 to 1. OK all fine till now, using the ASCII import I’ve placed all the 160 data in 160 rows in the timeline, and perfectly align and scale all data correctly in time. Now I’ve made a cloner with 160 box and put a Plain effector . Now my incompetence arrive, because now I want to take all the 160 animated channel in the timeline and use this data for driving a sort of field for a Plain moving in the Y axis, in order that a value of 1 give me the max Y for the plain and a value of 0 the minimum Y for the plain. Could I solve this with some kind of field stack for the plain effector or I’m forced to use some xpresso ? Looking forward from hearing from you, Thanks!
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