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kangddan

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Everything posted by kangddan

  1. GTX 1080ti average FPS is 10-20 I found that C4D doesn't have any effect on optimizing acceleration. When I use Maya Toy Rig in Maya, he doesn't calculate the overall data. It only calculates the data that our real-time drag controller needs to calculate, So it will be very fast unless we move the overall contro :( Regarding the direction, I know what you mean, you can try to use FK. He won't have any distortion problems, because the problem of IK pole will cause the direction of our arms to be distorted.
  2. Are you talking about the setting of your finger? (I don't think I'm perfect., because in the Euler angle rotation order, each angle will affect other angles, so there will be interference information, we must switch the(Gimballing Rotation) to get the correct value ) Unfortunately, I can't get the correct result in the Euler rotation sequence.:(
  3. This is my recent personal project, thank you very much my good friend @chuanzhen for providing plugins and a lot of knowledge about rig rig demo About plugins: @chuanzhen e-mail:faxwang123@gmail.com Twitter:https ://twitter.com/chuanzhen187 You can download the scene file here: Toy Rig 1.0:https://drive.google.com/file/d/1ecKQ-1Ui7xdN7qLB1z9mbXvic4Gghimo/view?usp=sharing
  4. Thank you so much!!!
  5. This is a limitation. Your priorities are right, but you can't execute an expression between deformers.
  6. I am sorry to tell you that ,C4D can't do it! ! Skin's priority won't work, he's not valid
  7. This is a tutorial on the mesh topology of the face // https://vimeo.com/hippydrome Many times the model determines the effect of the deformation, we need to know what kind of deformation the topological mesh is suitable for (this will require a lot of experience) So I always think that as a rigginger, modeling learning is essential, we even need to work harder than the modeler! !
  8. I recently made a Chinese dragon rig, I hope it can use the Chinese dragon controller while the Spline Wrap is constrained to the spline//This leads me to not control at the same time I can only make simple animations on Spline Wrap. How can I use the controller with Spline Wrap?
  9. There are a lot of restrictions on doing this. You can make a complete arm to verify that your approach is feasible. Many settings have to go through a lot of work to prove right or wrong. You can use your way to create animation IK-FK-IK to loop, whether it works. IKFK-ANI.mp4
  10. 03:15s There is a bug The video may be a bit faster, hopefully won't affect
  11. thanks you everfresh Very inspiring!! I like your job very much! !
  12. Thank you Rectro!! I will develop for the future. It is possible to learn MAYA(I need a stable job, I am now freelance), but I will always pay attention to C4D, I look forward to its future! !
  13. I will download other people's files, learn, step by step, and understand why he does this. Even if it is difficult to understand him at the beginning, he must stick to it. This is some very valuable asset. I am very grateful to those who can share their work. I want to say thank you to them.
  14. I have been studying C4D for about two years. Before that, I only made MAYA character animation, but I don't have any knowledge of rigging. I downloaded a lot of C4D projects online to learn XPRESSO knowledge. Reverse learning is my only learning. Way, I searched for tutorials related to rigging in youtube and vimeo. When I have a certain rigging foundation and I am familiar enough with C4D nodes, I started to learn Maya's rigging knowledge. I converted him to C4D. It is completely feasible. At the same time, I like math and programming, so I will learn some 3D mathematics to understand the mathematical principles behind rigging, which is very useful for me. If you want to advance, this is the way to go!
  15. He is a simple two-way constraint process, our main focus is on the IK pole vector and the FK pole vector.
  16. Recently, some friends asked me how to make ik/fk seamless switching. It took me a few minutes to create a simple file for everyone to learn. I will make a simple "mini" tutorial when I have time! ThanksIK-FK-SWITCH.c4d
  17. I have made a lot of rigging in C4D. (I also made character animation in C4D and Maya) I will't plan to learn Maya rigging for the time being. I will learn python in the next step, and I will make some automated Assembly plugins and scripts (if all goes well, I will share) https://vimeo.com/kangddan It's really difficult to make rigging with C4D. People around you will advise you to learn Maya, you need to be prepared!
  18. @bezo :( When I make more complicated rigging, I will lose myself. I wonder if C4D might optimize this problem? Because I did not find this problem in Maya :(
  19. @bezo Yes, annoying math, my English is not good, I don't know how to express it, you need to learn some basic (3D math) to understand why I use (Dot Product), you should understand what is a matrix, This will strengthen your thinking ability
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