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Jaee

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Everything posted by Jaee

  1. Thank you! Oh Thank you!
  2. Are you referring to collision deformer?
  3. Hello, I would like to create a natural animation where the net reacts and sways when the ball hits it on the tennis court. I tried using Mesh Deformer to test the movement of the net, but only the box moves, not the net itself. Does anyone know how to fix this? Or is there a better method? As you can see in the scene file, the net is divided into three separate objects. I've attached the scene file. 610947502_test01.c4d
  4. When the ball falls to the ground, I want it to bounce back softly with a slight compression. However, I want to avoid the ball becoming severely distorted upon impact.
  5. Using the soft body bullet tag, I'm trying to make a sphere fall naturally onto a plane. However, when I press the play button, the sphere suddenly distorts into a strange shape. I used smaller objects to match the actual sizes of the objects. And I opted for using Bullet instead of soft body cloth tag because I needed to utilize the mograph selection. Could you please explain why this issue is occurring? I'll attach the scene file. test.c4d
  6. I used the Rigid Body - Simulation Tag. Also, I'm attaching the scene file I was working on. Could you please check what the issue is? 1904039009_DynamicTest.c4d
  7. In Cinema 4D, I'm trying to make objects appear and naturally fall onto a plane where a ball has bounced away using Rigid Body dynamics. However, when the objects generated by the Cloner aren't too large, they seem to pass through the plane and fall below without triggering dynamics properly. Do you know what might be the issue? Increasing the size of the cloned objects seems to make dynamics work better. I've tried adjusting settings like steps per frame and maximum solver iterations step in project settings, but it didn't help. I also experimented with substeps, iterations, smoothing iterations, and damping, but didn't work.
  8. It's not easy to organize the points after cutting the top and bottom ends with a plane cut. Could you possibly help me with this? I'll attach the file I'm working on. model.c4d
  9. I did it the way you suggested, but my modeling looks a bit off... After adjusting the parameters for the Helix as you mentioned, I made it editable and scaled it down a bit.
  10. Thank you. While you upload some screenshots of the detailed progress, I'll follow the instructions you provided above!
  11. Oh, thank you. I hadn't thought about using FFD to deform the shape. Could you possibly walk me through the modeling process with some screenshots, step by step?
  12. The end of the handle is hexagonal. However, the middle part of the handle looks different from the end (I'll attach reference images). And the front and back of the handle are the same shape. It seems like using textures to handle the small holes would make modeling easier, what do you think? Also, a somewhat crucial point is that when the straps are wrapped around the handle, they should reflect the shape of the handle a bit.
  13. I'm trying to create straps wrapped around the pickleball handle. Is there a way to model this in Cinema 4D? If so, what would be the most effective method?
  14. If I understand correctly, am I creating a single ball with holes, and then using both a high segmented sphere and the ball for the projection?
  15. I'm a bit confused, so could you briefly show me how to create something using 'Fit Circle'? I did it like this, but still have concave faces near the hole.
  16. I know 'fit to circle' can be used in topology work, but the file you sent uses boolean. How can I use 'fit to circle' in this context?
  17. Ah, I'm not talking about smoothing the sphere, but rather how to round the edges of the hole. Is there a way to achieve that?
  18. However, if I use Boolean as you suggested for modeling, I can't make the perforated parts smooth. Is there a way to round the hole?
  19. Is there a way to utilize topology as shown in the screenshot from the working files you provided?
  20. Thank you so much for the detailed explanation. However, I find it challenging to follow your instructions just with text. Would it be possible for you to attach screenshots for reference at each step? Thank you!
  21. I'd like to create a clean mesh using topology techniques. Could you please provide how to do this?
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