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BobGF

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  1. Hey guys! Another podcast from our mom’s basement is online. I hope you will find it interesting. S03 E13 | From MMORPG games player to AAA visual storyteller - interview with digital artist Mathias Zamecki In this episode of our CG Talks Podcast, we are honored to interview Mathias Zamęcki, a high-end visuals creator for the gaming and animation industry. Mathias has worked for numerous well-established brands including Blizzard, Digital Domain, Riot Games, Blur Studio, CD Project Red, and many more. Despite his young age (Mathias has just entered his thirties), he has gathered massive experience in the CGI industry. Being a self-taught artist required a lot of drive, passion, and perseverance. Mathias is very active on a lot of social media platforms so make sure you follow him to see what he’s up to (there’s always something inspiring going on) and to get valuable resources and tips that can help you on your digital artist’s journey: Mathias' website
  2. Hi guys! Andrew here from GarageFarm.NET Academy. I would like to share with you the new CG Talks podcast episode. How to get rich and famous making animation, or die trying - VIVIX Studio | S03E12 How can you build a company, find financing and make your big dream animated series project a reality? Easy, peasy... First take a part in a worldwide animated project like “Love, death + robots” that made a smashing success on Netflix. The next thing you do is find the perfect business match and team up with the best 3d artists you can find to establish a high-quality animation studio. Sounds too cocky? Our special guests in this episode have a lot to tell you on how it can be done (and actually is). Ladies and gentlemen, please welcome Ilya Kuzyuk (CEO) and Ilya Mozzhukhin (Animation Director) from VIVIX studio. They met together as a very unusual combination of artistic and business talents to break straight to the first class of ambitious animation projects. Their dream was clear - to create high-end animation for adults (a whole new generation raised on animation and video games which they are a part of as well) But why make something great, just for a few people to watch. Their plan was to hit big time from the get-go. Long animation projects are no peanuts and require a lot of money to make. Ilya Kuzyuk as the business brains of the team based on his rich entrepreneurial experience knew exactly how crucial it is to secure proper financing. First, they did some contract gigs to raise some money. Achieving some success in that field they quickly realized that doing client jobs takes away their focus and effort from the big goal - which was their own original animation project called Artificial Detective. They decided to search for an investor willing to bet on the project. They knew no one would buy the idea without any substantial pre-production work that could pitch the project. With the funding they had, they’ve prepared a lot of high-quality concept work (which they agreed to show on-screen to our beloved podcast audience) In the podcast episode, we also discuss the pros and cons of using Unreal Engine in animation productions and the future of offline rendering. Digressing to topics like remote work and the pandemic, the crucial importance of storytelling or unusual merchandising ideas. If you are interested in 3d animation, making business with art projects, or just a fan of sci-fi series on Netflix, Disney+, HBO, or other streaming platforms of your choice, you will find this episode insightful and interesting. Enjoy!
  3. Hey! Check another CG Talks interview. This time we invited Michael Bridges from Canopy Games. What is the best way to learn Blender and 3d graphics? Let's discover it in our latest CG Talks podcast episode, where we've hosted a special guest Michael Bridges - a Blender 3D tutor, indie game developer, founder of Canopy Games, and a co-host of the Blender Nest podcast. This time we've discussed the experience of getting into 3d for the first time and various learning approaches. How to advance quickly and in a thorough manner? Is there a real value in taking structured paid courses? Is university any good for a 3d apprentice? If you’re interested in 3d graphics, learning Blender whether for game development or any other use case, listen to this episode to discover the tutor's point of view and get some inspiration to choose your learning course - You'll find the conversation interesting with a big dose of positive energy and humor! Have a listen and enjoy!
  4. Hi guys. Check out our new and very interesting interview with Deepmotion developers. CG talks S03E10: Deepmotion - future of motion capture In this episode of CG Talks - the podcast where CG guys talk about Computer Graphics we have very special guests - Mr. Kevin He (CEO and founder of Deepmotion Inc.) and their Product Director Mr. Ergin Dervisoglu together with DJ and Amiel they are going to talk about Deepmotion’s new AI-driven motion capture service and the technology behind it. You will learn how working on World of Warcraft can inspire creative research on how to automate the animation creation process and lead to opening a cutting-edge tech startup. - What is the difference between AI and machine learning? - Is AI going to kill us all (or at least take away our jobs)? - Is automatic motion capture suitable for professional work? - How fast does it develop and can it replace expensive equipment? - Can physics simulation be automated? - Why did Deepmotion receive an Epic Mega Grant? - What about face tracking? If any of those questions ever crossed your mind or at least seem interesting, have a listen to this episode and you just might find the answers. Let’s dive into the future of motion capture that is happening now with video-based automatic mo-cap cloud service - Animate 3D by Deepmotion. Attention! There is a nice treat at the end of the podcast for our listeners who want to test out Animate 3D 🙂
  5. Hi guys Andrew here from GarageFarm.NET Academy. We have just released a new episode of our CG Talks podcast. CG talks S03E09: Substance of texturing - interview with Amiel Goco In this episode of CG Talks DJ and Andrew interview Amiel, our GarageFarm.NET team Substance specialist, and content creator. We learn about the simplicity and also the huge power of Substance, and get valuable tips on how to get started and create CG materials like a pro. On top of that, we learn why you shouldn't keep your works on your HDD even if you think they are not good enough and why Amiel considers himself rather a technical guy than an artist. Stay tuned for the next episode, we will have an interesting discussion with motion capture software developers.
  6. Hey guys. New episode of CG Talks has just been released. CG talks S03E08: Epic acquires Artstation. In this episode Marco, Amiel and DJ are discussing the ins and outs of [b]latest Epic Games' acquisition of Artstation.[/b] Is Epic the upcoming Big Brother of 3D Industry? What is their strategy? What's in it for a simple 3d artist? Should we rejoice or fear? These questions along with numerous digressions about a healthy lifestyle in a digital world, monopolies, imperial and metric systems, and many others fill this entertaining episode. What happened to Star Wars when Disney bought the franchise. Is freebie giveaway enough to change people's habits? If you have suggestions about a topic you would like to hear about, or particular guests you find interesting, let us know in the comments. We will try to put together episodes based on your requests. Have fun listening! Andrew - The next episode will be all about Substance software so stay tuned!
  7. Hey guys! Andrew here from GarageFarm.NET Academy. I’m sharing a handful of new episodes of our GarageFarm.NET Academy podcast – CG Talks. CG talks S03E05: Your favourite part of the 3D workflow is...? In this episode of CG Talks DJ and Marco discuss the stuff they enjoy most in the whole 3d workflow. While everyone seems to hate UV unwrapping, it is not that obvious what actually is the most fun and satisfying thing to do in the vast 3d graphics world. Modeling, sculpting, scene layout or lighting, or just obsessively tweaking the render settings parameters - it is all up to one's tastes and preferences. CG talks S03E06: Old and new generations in the 3d industry In this special episode, DJ introduces Amiel - our young and talented content creator, who does Substance Suite-related tutorials for Garagefarm.NET Academy. With Marco and Andrew taking a short break (no worries they’ll be back soon) we dive into the personal experiences of older and younger generations in the CG industry. How was it back then when books were still a viable option for learning 3d? Are the times easier for young artists nowadays? Can plenty be a curse? Was PBR shading always a standard, and how to adopt the new when you are used to old ways of working? Are technical constraints good for creatives or is it better when things happen at a click of a mouse? CG talks S03E07: Unreal Engine 5 Early Access | GarageFarm In this episode, DJ, Andrew, and Amiel talk about Unreal Engine 5, what it means for the industry, and answer one of the biggest questions for 3D artists: Is Unreal Engine 5's real-time ray tracing going to replace traditional renderers? If you have suggestions about topic you would like to hear about, or a particular guests you find interesting, let us know in the comments. We will try to put together episodes based on your requests. Have fun listening! Andrew
  8. Hey guys! Bob here from GarageFarm.NET Academy. I would like to share with you a short video showcasing few most exciting features of C4D and Redshift rendering engine supported on GarageFarm.NET renderfarm. Maxon's powerful and flexible GPU renderer for Cinema4D is smoothly integrated with our cloud rendering service. - The new plugin for C4D supports uploading multiple cameras with a single click. - Full AOV's support guarantees an efficient multilayer compositing workflow for your renders' post-production. - We support other Redshift's artist-friendly features like using takes to make variants of your scene. - Popular external plugins (like f.ex. Grayscalegorilla suite) are supported too. That is just a short glance at a selection of cool features to give you a taste of what you can expect by combining the power of Redshift with multiple GPU nodes on our farm. Happy rendering!
  9. CG talks S03E04: Spiders heavier than paint - interview with Vaughan Ling | Heavypoly In this episode of CG Talks - the podcast where CG guys talk about CG, we are privileged to chat with Vaughan Ling - 3d artist, the teacher also known as Heavypoly. Vaughan, DJ, Marco, and Michał(aka Andrew) discuss Vaughan’s recent app development endeavor with Heavypaint. An Interview with Vaughan could not go without mentioning his impressive input to Oscar-winning feature film animation “Into the Spiderverse” and other successful projects. What open source tools like Godot Engine and Blender mean for his workflow? Can one take an unorthodox path in UI design and succeed? Is there life for an artist without undo? Answers to these questions might just be found in this exciting but also laid-back podcast episode! Listen on digital platforms
  10. Hi guys! We have just started the third season of the CG Talks podcast. The first two episodes were mostly news, so I thought I would post the third one, ‘Fringes of CG’. In the far reaches of the CG animation world, beyond the reach of mainstream pop culture, dwells some pretty incredible and sometimes batshit crazy content. Join us as we descend into the surreal landscapes of out-of-the-box creators, and reexamine our perception of Art and Creativity! Before listening I encourage you to check the resource links – there is a lot of weird stuff to watch. CG talks S03E03: Fringes of CG We have just finished recording the next episode with Vaughan Ling as a guest. Tutor, modeler, concept artist and creator of Heavypaint painting application. You can get more info about him from his Youtube channel - HEAVYPOLY So stay tuned for the next episode! 😊
  11. Hey guys. In this tutorial Andrew will show you how to compose cutout people to your Archviz renders. There are many tutorials out there about this topic but he does it a little different way. So if you are doing it for the first time you can learn how to do it quickly and correct and if you already mastered this skill you can borrow some techniques and tricks from him! In the first part, you will see how to use placeholders to and create correct shadows for people you insert into the render. Contents: 00:00 - Introduction 00:38 - Inserting people the hard way 01:08 - Inserting people using a horizon line 02:24 - Inserting people using a horizon line - common problems 03:18 - The easy method - rendering placeholders 03:37 - Rendering the layer with placeholders 04:19 - Adding shadows layer to composition in Photoshop 04:30 - Inserting people into the render 04:51 - Adding shadows 04:13 - Matching the color of the shadows 07:20 - Modifications of shadows shapes and color I hope you will find it useful.
  12. Hey guys! We have just finished the second season of our podcast. The third season is coming – we will do more interviews with CG artists and plan to talk with software developers as well. I encourage you to check the episodes from last year, especially the ones with our guests - Sayan Mondal and Erin Woodford. CG talks S02E06: Why and how to optimize your scenes? In this episode, Andrew, DJ, and Marco talk about how optimizing your 3d scene can save your sanity, what aspects of your project could be adding unnecessary render time what you can do to render your scenes faster on a render farm even without much technical rendering knowledge! CG talks S02E07: A living with Blender - interview with Sayan Mondal In this episode we introduce an exclusive interview with Sayan Mondal - founder of blueinversion.com The interview includes Sayan's origin story and how he decided to pursue his own path as an artist and entrepreneur instead of continuing a regular education curriculum. What led him to dive deep into procedural shaders in Blender. We talk about constant learning and improvement as well as art and important inspirations and role models. The conversation develops into sharing thoughts about the modern CG industry, young and older CG artists, and their pros and cons. Along the way, we touch upon topics like A.I. Crypto Art, Inktober, November, and NPR rendering. CG talks S02E09: Nodevember procedural magic with Erindale.xyz In this episode of CG Talks, Marco, DJ and Michal sit down with Erin Woodford of Erindale fame. Erin is an artist, designer and entrepreneur specializing in creating procedural objects and surfaces in Blender. We learn about his discovery of procedural design and the experience he's had on the journey so far. Erin also demystifies proceduralism and explains how despite the nuances in this workflow calling for a less intuitive or conventionally artistic mindset, it isn't something reserved for people with coding experience or mathematical thinkers. If you've been curious but apprehensive about learning proceduralism, this episode is for you. Procedural workflows are certainly key for the future of CG so if you want to jump on the bandwagon, it's about time (and lots of fun anyway)! This might just be the thing that motivates you into participating in next year's Nodevember! CG talks S02E11: What is shading and how to nail it? In this episode, DJ, Andrew and Marco talk about shading - what it means for 3d artists, and a few key considerations to take when working! I hope you will enjoy listening. 🙂
  13. Hey guys. Andrew here from GarageFarm.NET's Academy. Some time ago I recorded a tutorial about optimizing buckets settings and dealing with 'frozen bucket' issue. It is quite a common issue and I've seen it many many times working as a cloud render farm support team member. The tutorials are based on the V-Ray documentation, my tests and everything I could find on forums. I wish I had the knowledge of V-Ray developers but I did what I could to gather all the info that's out there. I work in 3ds Max but V-Ray options are similar in all DCCs so I think you can apply it to C4D as well. How to optimize buckets in V-Ray part 1 - Option analysis In this tutorial, you will learn how to optimize bucket settings in V-Ray. The tutorial tackles the basics of technical reasons behind the performance of various bucket settings and gives tips on how to set your scene for cloud rendering - so you can save your time and money. We tested various types of scenes with different bucket settings like sizes, and ratios to check which ones are most RAM and rendering speed efficient. We also checked rendering sequences for their performance and perks. Check it out and optimize your scenes like a professional render wrangler! How to optimize buckets in V-Ray part 2 - Troubleshooting hanging buckets In this tutorial, we talk about the issue of 'hanging buckets' which sometimes happen in V-Ray and other engines using bucket image sampler. This problem can cause long render times which can cost you missed deadlines or high cost of rendering on cloud farms. You will see what are typical reasons for such a situation and how to easily troubleshoot and optimize scenes with problems of stubborn buckets rendering too long. I hope you will find them useful.
  14. How much vRAM does your scene have? It may be a problem with that. Check in Octane logs what errors you get especially about vRAM. - I noticed that you used "Resend all scene data" - I had a similar problem and it helped me, I guess the default one (update) didn't work? - Also in Octane settings > Miscellanous there should be an option 'don't synchronize cards' or something similar. Checking it helped too. - Try to gradually increase driver's TDR to 64sec, maybe more. - Try different versions of drivers, including the ones suggested by Otoy for your Octane version, and the newest ones.
  15. Hey Pfistar. Thank you for positive feedback. 🙂 I think I tested Bulkrename as well, but I finally went with Rename Master. I don't know if it missed one of the features I needed or I just liked the interface more.
  16. Hi guys! Bob here from GarageFarm.NET Sometimes it happens that you render your animation and the frames naming doesn't match your postproduction pipeline, or you need to send your files to somebody and there are some requirements when it comes to naming. In this case, you need to rename your frames, but of course, you are not going to do it frame after frame. In simplest situations, Total Commander renaming tool is enough but it doesn't cover all possible situations. So I decided to make two tutorials, one for Mac with vRenamer and second for Windows with Rename Master which show how batch to rename frames AND meet the following requirements: - It's possible to batch-rename all frames names and keep the render passes names\suffixes intact - It can batch-renumber frames accordingly for every render pass - Works on subfolders (often used by Maya and Modo users for render passes) - It's free How to batch rename frames in Mac with vRenamer How to batch rename frames in Windows with Rename Master I hope you will find it useful. 🙂
  17. Hi guys! In this video, we'll take a deep dive into Substance Painter's Auto UVs feature and figure out the answer to the age-old question - Can we finally skip UV Unwrapping? www.youtube.com/watch?v=zMxQOVKzvFM If you're new to cloud rendering and would like to learn more, here's a great resource for you
  18. Hi guys! We've had already released the first episodes of the second season of CG Talks - a podcast where three CG guys talk about CG. We took care of overall better technical quality and found new interesting topics to talk about. You can also find us on these platforms Here are the episodes: links to episodes on Youtube CG talks S02E01: DOES SIZE REALLY MATTER? Maps, and frames- when and when not to go big There's a lot of buzz about 4k frames or higher as a future standard for film. How might that affect the 3d animation industry, and in what other ways do hi-res images play a part in the CG workflow? In this episode, DJ Andrew and Marco look into it! CG talks S02E02: Epic Games battle is epic In this podcast, Dj and Andrew discuss their thoughts and feelings on the current legal struggle between Epic Games and Apple, and how that impacts the CG industries, tools, and creators! CG talks S02E03: Are there really rules in Art? In this episode, Andrew, Marco, and DJ go over the timeless practices in art, the outlook on these practices today, and how our digital world has affected our perspectives on what Art is in the first place! CG talks S02E04: What is the best approach to modeling? In this episode, Andrew, DJ, and Marco touch on the different aspects of modeling, what to look out for, when some rules can be broken and what lies on the horizon for 3d modeling in general. https://youtu.be/pv-K6PUNwD8?list=PLILWDkTQTM88prMwtxQvdFL4GGu7LW88B Stay tuned for more!
  19. Hi guys! We've just finished the first season of CG Talks - a podcast where three CG guys talk about CG. Here are the episodes. I hope you will find topics which are interesting to you. Season 2 is in progress and the technical quality is going to be better - we learn on the way. 🙂 Stay tuned for more! If you prefer to listen to us on podcast platforms, click_here: CG talks - ep. 5: Working with Corona, and we don't mean the renderer In this very casual Podcast, Tom, DJ and Marco sit down and reflect on what's in the air these days, how it affects the 3d industry, our personal lives and the world at large. CG talks - ep. 6: Assing around about assets and other things The future that awaits us after the pandemic, how assets are essential to an efficient 3d workflow. random musings and overall chill convos with DJ, Andrew and Marco. CG talks - ep.7: Kitbashing your real and unreal 3d future In this episode DJ Andrew and Marco talk about kitbashing and how it translates to 3d, the amazing developments of the unreal engine and a myriad of other things! CG talks - ep.8: Digging deeper into deep fakes and below The rising power of ai in CG and a healthy dose of digression make up this episode. Listen in for Dj, Andrew and Marco's thoughts on the implications of artificial intelligence in the entertainment and design industries, as well as in politics and the world at large! CG talks - ep.9: GPU vs CPU final Lord Of The Ring style battle CPU or GPU? Traditional Rendering or realtime? Does one or the other act as the only choice stepping forward into the future? Find out as DJ, Andrew and Marco go over both processors, how they help us in our projects, and why the answer isn't as black or white as some may think! CG talks - ep.10: Smart technology, the future, and you From being schooled in a game of GO to busting out 15th-century portraiture, it seems the machines are besting us at every turn or is it simply a matter of perspective? Join Marco Andrew and DJ as they discuss the rise of computer intelligence and the stakes therein! CG talks - ep.11: Photorealism and beyond In this episode, DJ, Andrew and Marco revisit the idea of Photorealism in CG - tracing the origin of the practice, distinguishing it from realism, discussing it's value in the industry and its place in the practice of art! CG talks - ep.12: Photorealism and beyond part 2 In this second part of the discussion on Photorealism, DJ Marco and Andrew go over some of the more grounded aspects of achieving photorealism in 3d rendering. What are the key elements to achieve photorealism in CGI ? Is there a secret recipe for good looking images? Guys discuss their experiences and give tips on how to use photography and cinematography based concepts in your daily 3d artist's life. I hope you will enjoy.
  20. Hi guys! Bob here from GarageFarm.NET 🙂 I would like to invite to to an upcoming event. Everything you want to know about cloud farms (but you are afraid to ask) - A free webinar by GarageFarm.NET - Do you struggle with long render times, but are worried about using online render farms? - Do your deadlines bite at your heels like unrelenting feral dogs from the very bowels of the abyss? - Are you afraid of the learning curve, cost, or unpredictability of sending off projects to a render farm service? If the answer is yes to any one of these questions, breathe easy! During the 1 hour presentation: - We will share with you our knowledge and tips on how to use rendering farms. - Professional render wranglers will answer all your questions live. - We will briefly present the solutions offered by GarageFarm.NET. You will learn: - What is an online render farm? - What are the different models of online rendering farms? What are their pros and cons? - What are the steps of the rendering process on the farm? - What are the common problems in using a third-party render farm and how to avoid them? Sign up for the webinar and learn everything you wanted to know about cloud render farms! - Sign up here The livestream is going to be held on Tuesday, September 22, 2020 4PM (UTC+0) See you there guys!
  21. Das Frodo - Do you know which movies were shot this way and why? 3d Pengerl - actually thre is an artice bout that - and I wrote it 😉 https://blog.garagefarm.net/guide-to-rendering-optimizing-scenes-in-3ds-max-through-textures/ https://blog.garagefarm.net/how-displacement-maps-work-and-how-to-optimize-them-in-v-ray-part-2/
  22. Hi guys. I have a question. Recently 4K becomes a new standard for animations and feature movies. What does it mean for people working in CG\Games\VFX. Do you expect more work on the detail that needs to be done to fill such res? Are there any challenges or new workflows, and tools coming with that? Also, is 8K now a resolution which is used to anything? Like a technical over resolution to be scaled down? I'm curious about your opinions.
  23. YouTube Content Creator We are looking for a YouTube Content Creator to join our content and product team as a 3D content creator to help us create engaging video content and help us grow our YouTube channels. What you will be doing: Create video tutorials that teach people intermediate and advanced 3D skills Participate in live streams Help with ideating and planning content strategy Help with creating media content for marketing Must-have skills: 3ds Max or Cinema 4D user with some experience in Blender Skilled Archviz Artist or Motion Graphics Artist 5+ years experience in the 3D industry Online presence where you showcase your portfolio with commercial and personal projects Proven track of running successful content platform either written, visual or in video format Fluent English both in writing and speaking Confident and effective communication Nice to have skills: Video editing Motion designPublic speaking or being comfortable on camera In return we offer: Work on innovative projects A collaborative and creative yet relaxed work environment Research and exploration of new technologies and concepts Taking an active part in brainstorming new ideas Competitive salary, bonuses - depending on your experience and performance Remote working (alternatively in our Torun or Lublin office in Poland) and flexible working hours If you are interested, please send your CV to HR@garagefarm.net Please include the following statement in your application: "I hereby consent to processing by the advertiser of my personal data, included in my application documents, for the purposes to implement the recruitment process according to the act of 29 August 1997 on personal data protection (consolidated text: Journal of Laws of 2016, pos. 922). I also consent to the processing of my personal data by the advertiser for the purposes of any future recruitment processes."
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