hey guys, i'm applying a XP Cloth animation to a mesh and it's working but disconnected, elements are floating apart and not as one mesh. is there any way i can apply this effect to the mesh as a whole? so that the whole mesh moves in harmony as one piece and things don't float around each individually?
reference below, this is a satellite, and i want the top part to be a satellite floating in parallel as one piece. i tried it on other meshes as well, and it has nothing to do with how many layers the object has, even if its a singular mesh it floats apart based on the topology i think
these are the XPEmitter properties:
thanks!