I'm trying to animate this dynamic spline with a spline wrap along the surface of a sphere. I'm having the hardest time.
Is there a way to have the end of the spline constrained onto the surface of the sphere, so I can animate the path easily.
After constraining, is there a way that so regardless of where the spline moves, the base of the spline wrap is GLUED to the surface of where it's constrained and not slipping off like in the picture attached?
What I've tried so far is constraining the end of the spline to a null, making a spline path from the sphere and then aligning the null to the spline and animating the Position, but the base of the spline wrap doesn't stay glued to the surface of the sphere. I've tried fixing this with target tags but no luck. I've also attached the project file, any help would be appreciated!
dynamicsplinewrap.c4d