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Terraya

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About Terraya

  • Birthday 06/03/1996

Profile Information

  • First Name
    Artur
  • Last Name
    Rzezniczek
  • Location
    Germany
  • Expertise
    Developer

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Community Answers

  1. i just fixed the problem not perfectly but at least it work, doesnt matter in what pose you are, up from C4D R19 you can select both "meshes", and one rig, then "bind" both, then delete the weight tag with the weight list which is obsolete (you will have 2 weight tag lists on your mesh), and wuala, it works, lucky that there is something as "mixamo" which can reweight the whole structure 🙂
  2. Hey there everyone, i have a small issue i try to resolve now since a few hours but i just cant figure it out :/ I have 2 EXACT the same RIGS applied onto 1.- Armor 2.- Entity Is there any way to "replace" one rig with anotherone so the weights are still applied? I can use "VAMP" and copy paste the weights but somehow it doesnt really work since i still have both Rigs, do anyone have any idea? We as a studio have the R16,R17,R21,R23 versions of C4D so, i can try in ea. version whatever anyone suggest :)
  3. Ok i solved it by putting a "null" object at the axis, change the axis rotation to 0 , also from my null object, after ea. frame, i had the correct rotation at the NullObject
  4. Hey everyone, im copying an animation from g1 becouse im doing a mod for g3 , and i try my best, so well, i cant take the same Model from g1 to g3 so im taking my model with my rig, basicaly i got a Blacksmith animation (see attached file) and i try to copy the g1 animation, problem is... on every axis i did successfull copy the animations BUT on the Right_Clavicle and Right_UpperArm i cant, whenever i translate the rotation axis to my Rig, the Animation from those 2 specific bones looks different ... i also tried to change the axis rotation but the weight doesnt apply well then to the arm so i got a problem then, the c4d Scene is attached, in the attached picture you can see that the right clavicle/upperArm are to close to the body Upload is a FBX File since the C4D File is to big buggedRightArm.fbx
  5. So well, at the Version R16. it does work as it should, i will keep working on my animations in R16 for now, thanks anyway!
  6. Yes that was no offense, just a statement why i created a 2nd thread! 🙂
  7. Small Info aside: When i sometimes restart the Engine(C4D)- and i try to edit some failed keyframes, it work ... but i need to restart and find the bugged once which is quiet annoying and i dont think that anyone should do this 😮
  8. Hello everyone, i know i had a Thread before open with the same question BUT it is marked as "Solved" i think based on my comments so i dont know if i should create a new topic or not, so i just do a new one, if its not right, please delete the old one i am struggeling now since over x days and now i hope anyone can help me, i got one character with an animation ... so i have setup 47 keyframes on one bone, now i want to modify an keyframe which means .. -> i modify any Rotation axis -> F9 -> Keyframe goes back to what it was ... and my change doesnt affect ... , even if i press the "keyframe" button .. it doesnt help and i dont understand why .. i hope anyone can help, Scene is attached, when you drag the keyframe from left to right, you will see what happens, i modified several keyframes and saved the scene bugged.c4d
  9. For all ppl who come across this problem, fix is : When ever you press on your keyframes (best thing is to mark all of them i gues), left click and under "Spline Types" choose "Soft" 🙂
  10. I just found the problem but dont know how to fix that, i get 2 keyframes in 1 spot, i opened the timeline, and i drag one of the frames away which doesnt work, and i found another one under it, that didnt happen on ALL frames but on every 3-10 frames... is there any way to ommit that?
  11. Hello everyone, i am struggeling now since over 2 days and now i hope anyone can help me, i got one character with an animation ... so i have setup 47 keyframes on one bone, now i want to modify an keyframe which means .. -> i modify any Rotation axis -> F9 -> Keyframe goes back to what it was ... and my change doesnt affect ... , even if i press the "keyframe" button .. it doesnt help and i dont understand why .. i hope anyone can help
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