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jmarco

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Everything posted by jmarco

  1. Thanks, @jed. ... Really nice work. I hope I can be 10% of you some day! ... @bentraje. You're right! But bases are important to know. I'm learning python too... So, I found, I share! :-) ... Cheers!! ... João Marco
  2. Hello, you all. ... As I said somewhere in here, if 10% of total C4D users bought XP, then it would be very nice if Cinema integrate this plugin for 60 euros more for all to have it - with same revenue for Insidium. And it will be a total new software, as simple as this. If there is an ego situation, then, shame on them. The world will not stop. ... And, don't forget, I'll bet that the MAXON's commercial line is already thinking in a new marketing as - cof cof - SideFX: 250 euros/years an Indie license for 100.000 euros or less studios' revenues. ... If not, tell them to ask me... I'll help. :-)
  3. Volumes. Particles system. An eevee similar render. Much better and simplier unfold and texturing workflow. Smarter marketing. Friendly SideFX's prices.
  4. @mcdeimon ... Hola, iberian. :-) ... Yes, Houdini, must be learned right now if you want to explode something. ... I it must be C4D's next step. Or they will lose some artists to SideFx I'm sure of that. Blender starts to grow in quality and simplicity, too. ... C4D are the best software to learn and to achieve great result fast and simple. But Those SideFX guys are not joking. They will capture lots of VFX artists for sure. ... Cheers. João Marco
  5. @teknow ... That was great, Ron. Thanks a lot. You did use some kind of magic in there. ... But, sorry, the MultiShader does a similar job with a cloner... using only one clone and one material. I think if that is possible with the MultiShader, there must be a way. ... Looking to your xpresso web (XW for its friends) can you explain that a little better, if you have some minutes, of course. That's a great job. ... Thanks a lot. ... João Marco
  6. jmarco

    Crying floor

    @anglereserve ... Thanks for that... Yes, those are great lessons... My thing here is more a artist point of view than a technical problem... I have much to train... that's for sure. ... Great launcher... great ant, by the way... you have super-modelling-skills. ... Thanks for showing that to us all. ... Cheers. ... João Marco
  7. Hello, Don @teknow ... I want ten clones (but just an object child of a cloner) with ten different seeds... ... I that possible that way? ... Thanks. ... João Marco ... Something like this... in this case 15 clones with the same seed... I want 15 with different seeds.
  8. Hello, @Hrvoje! ... Well... I want a Cloner to have 10 clones, for example... I want a material with a noise texturing those clones. ... But ... I want each clone to have different noise seeds... with the index of those same clones driving that seed. ... Ex: clone indexed 0 - noise seed 0 clone indexed 1 - noise seed 1 clone indexed n - noise seed n ... As in my "Crying Floor". Those tiles with the same noises... but all with different seeds... ... Was I clear...?! I hope so... :-) ... Thanks in advance. ... João Marco
  9. Is there an xpresso way to get different noise seeds in different clones based on its index? I'm sure there is... Thanks a lot. ... João Marco
  10. jmarco

    Crying floor

    Ideas? ... I think tiles should be less even... more rough...
  11. jmarco

    Crying floor

    @Cerbera ... One step further...
  12. jmarco

    Crying floor

    Hello @Cerbera ... Not Close enough... but something to look at... ... I'll come back later to finish this. ... Cheers. ... João Marco
  13. jmarco

    Crying floor

    @Cerbera... Now that's a good challenge... ... Hummm let me do that... well, try it... :-)
  14. jmarco

    Crying floor

    @Hrvoje ... just like this... ...
  15. jmarco

    Crying floor

    Hello, @Hrvoje ... In fact there are four different tiles in there. And four reversed... with 8 different in total... ... If you take a closer look you will find them... ... But this is only an experiment... nothing fancy, just a free ride... ... Thanks for watching. ... Cheers. ... João Marco
  16. Hello. ... A floor textured with some noises. Four layers. ... In my modest opinion, noises open a new world... Although textures are a great start, or substance has great weapons, I think that if we could understand noises in a deep level, C4D will open really big doors to your imagination. ... I really should have much more time with this... ... Thanks for watching. ... João Marco ...
  17. Hello, you all... ... Just a Sun...! Made only with noises... and a Sphere. Layer upon layer... and lights... seven of them. ... Cheers. ... João Marco ...
  18. Great yang script, Don! ... You can count on me to learn and kick up some Python! Start That thread. I'll be threre. ... Mike Udin youtube channel is really great to start... well, he speaks russian but it can be very clear, although. I do not speak russian at all. ... João Marco
  19. Hello, Fandango. ... Are you looking for this? ... Cheers. ... João Marco
  20. Hello, @bobc4d. ... Well.. I didn't bring H17,5 to this forum, but that's right. Houdini is a fantastic software, with some problems at artist level, but they are working on that too. ... If topology and UI become more friendly I think most of c4d users will start to learn it. It's too much techology in one program, in the positive way. ... I've watched the SIDEFX fantastic apresentation, almost as a surprise. So many good news. I wish MAXON could awake up sooner than later. ... H18 will be even better. In October we will see that, for sure. ... Cheers. ... João Marco
  21. Hello. ... It as to be with sketch shading? ... What about some Sweeping? ... Cheers. ... João Marco ...
  22. I mean this project, as the image I posted of it. Not all your work. :-) ... Cheers. ... João Marco
  23. Hello, Don. ... Great work. And you offer us a file with your project. That's amazing. Thanks a lot. ... What @Hrvoje means is that it was really nice if we could see a glimpse of your work, I think. ... Keep working on that... I'm waiting for more. ... Cheers. ... João Marco ... Teknow's project:
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