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potssay

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potssay last won the day on July 31 2018

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    potss
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    sayy

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  1. Found a workaround. Exporting the object as a OBJ file works fine.
  2. Unfortunate null workflow didn't work. The problem stays unresolved 😞
  3. Thanks for the reply Fastbee, I'will try the null workflow. will keep you updated. the thing is it's a problem not just with the characters, but any object. For example a rock that has a specific design and has to look to a certain direction. getting kinda hopeless for this 😞
  4. hi, I've searched all over the internet but couldn't find anything. if this was asked before sorry to all before end. I'm trying to import a fbx file to Unity with specific coordination data. I use the built-in freeze transformation to apply the transformations that I want. But when I upload the exported fbx into Unity, freeze transformation does not have any effect. Is there a way to bake the Position, Scale, Rotation data with the fbx exporting. I've tried cinevercity's CV-SmartExport, got the same false results. An example scenario: A basic humanoid character. (default c4d figure) all scale values 1, rotations 0 (each part or limp), and the character facing Z+ in Unity. Here is what I did in Cinema 4d: Take a look at the freeze transformation area; Here is what I get in Unity: as if I've never done any freeze transformation. Character should be facing Z+ and Y rotation values must be 0. hope I could explain my problem. I don't want to switch over to MAYA just for the baking transformation option. Thank's you people are a great community love to be a part of it ❤️ PS: I'm using R21.115
  5. thanks for all your responses, I'm going to try them both and keep you updated :)
  6. Hello my favorite people; Well, I'm trying to make a wood cutter machine animation with dynamics. I'm not good with xpresso. This is my scene; (photo below). A tilted path a blade at one and and a emitter at the other end spawning wooden logs that are already two parts. I want them to spread or cut into two parts when they contact the blade. it is possible by making the blade a ghost dynamic, but the logs break immediately when they hit the runway :( (you can see how the logs look like before they hit the pathway close to the emitter) İs there a way around this? thanks! love ya all <3 TL;DR: I want dynamic wood logs to spawn trough a emitter, roll through a runway then get cut by a rolling blade.
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