hi,
I've searched all over the internet but couldn't find anything. if this was asked before sorry to all before end.
I'm trying to import a fbx file to Unity with specific coordination data. I use the built-in freeze transformation to apply the transformations that I want. But when I upload the exported fbx into Unity, freeze transformation does not have any effect. Is there a way to bake the Position, Scale, Rotation data with the fbx exporting. I've tried cinevercity's CV-SmartExport, got the same false results.
An example scenario: A basic humanoid character. (default c4d figure) all scale values 1, rotations 0 (each part or limp), and the character facing Z+ in Unity.
Here is what I did in Cinema 4d:
Take a look at the freeze transformation area;
Here is what I get in Unity:
as if I've never done any freeze transformation. Character should be facing Z+ and Y rotation values must be 0.
hope I could explain my problem. I don't want to switch over to MAYA just for the baking transformation option.
Thank's
you people are a great community love to be a part of it ❤️
PS: I'm using R21.115