Thanks Hrvoje, but what I'm missing is the ability to drive parameters of objects from the scene node graph, like xpresso can as well. The legacy object import thing is something I'm still getting my head around, because it doesn't seem to be a live connection I don't believe and loses a lot of power there. same with the material example posted. there are lots of instances playing around where the parameters on the nodes aren't doing anything. there is no connection to the rest of c4d I guess. In ice I had rigs of lots of different splines with a bunch of morph targets being driven by the nodes (other objects positions, math nodes,etc to create a template that could easily be reused). I could probably do that in xpresso, but I'm not currently seeing a way to do it with scene nodes because there is no live way to drive objects in cinema 4-D from data from scene nodes. I know it will come and happy to be playing with it now as it is though.